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  1. #181
    Player
    bustamanteverde's Avatar
    Join Date
    Mar 2018
    Location
    Uldah
    Posts
    32
    Character
    Nexcoyotl Ixtlilton
    World
    Siren
    Main Class
    Paladin Lv 70
    Tried my hand at tanking and started off with DRK, it is fun till I received Dark Arts. Dart Arts just makes it so button mashy, felt like playing my NIN all over again. Turned to a GLD and really enjoyed how much more fluid and that shield is a Hydalen send. What is the trade off for DRK lack of mitigation? I feel DRK should have way more HP recovery tools, the only ones we have require Dark Arts before being used. I adore the giant sword and dark ascetic, reminds me so much of Guts from Berserk. It just feels overly complicated for no reason and lacks so many tolls compared to WAR and PLD. I may just level up my GLD - PLD till DRK gets some more love.
    (2)

  2. #182
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by 347SPECTRE View Post
    They really need to stop this pattern. All it shows is that they can only balance two tanks, which if that's truely the case, they need to hire someone who actually can.

    They also need to put in the effort of balancing more than one tank at a time.
    Maybe adding a 4th tank will force them to balance all 4 of them on more equal grounds? We can only wait and see.
    (2)

  3. #183
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DBelmont View Post
    Maybe adding a 4th tank will force them to balance all 4 of them on more equal grounds? We can only wait and see.
    at least with 4 tanks we will have more choices if one is underperforming the way PLD and DRK do in they respective patchs and not get stuck with 2.
    (1)

  4. #184
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Maybe they could change both Living Dead and Holmgang's effects just like Hollowed Ground's so all 3 tanks have a 10 second invulnerability.

    Give Warrior and Dark Knight an ability to Block Damage. Maybe Warrior can have a buckler strapped to his left wrist and Dark Knight can have a familiar that blocks damage for him so they have something to block damage like PLD. Change Warrior's Raw Intuition so it's like PLD's Bulwark, and give Dark a similar Ability.

    Change Dark Mind so it mitigates all damage instead of just magic.


    Change Blood Price so it also reduces 10% of incoming damage, Blood Weapon also increases your damage by 20%.

    Give Dark Knight Dread Spikes, Duration 30s, Recast 1min, Steal HP/MP from enemies who hit you.

    Change Unleash and give it the same damage and TP cost as Warrior's Overpower.

    Just a thought. XD
    (0)

  5. #185
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RareItems View Post
    Maybe they could change both Living Dead and Holmgang's effects just like Hollowed Ground's so all 3 tanks have a 10 second invulnerability.

    Give Warrior and Dark Knight an ability to Block Damage. Maybe Warrior can have a buckler strapped to his left wrist and Dark Knight can have a familiar that blocks damage for him so they have something to block damage like PLD. Change Warrior's Raw Intuition so it's like PLD's Bulwark, and give Dark a similar Ability.

    Change Dark Mind so it mitigates all damage instead of just magic.


    Change Blood Price so it also reduces 10% of incoming damage, Blood Weapon also increases your damage by 20%.

    Give Dark Knight Dread Spikes, Duration 30s, Recast 1min, Steal HP/MP from enemies who hit you.

    Change Unleash and give it the same damage and TP cost as Warrior's Overpower.

    Just a thought. XD
    I know this post is most likely sarcasm but, further homogenization of tanks is the absolute LAST thing we need.
    (0)

  6. #186
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    I know this post is most likely sarcasm but, further homogenization of tanks is the absolute LAST thing we need.
    Sure, so long as tanks don't end up with lackluster abilities. Things like Rampart being on all tanks instead of 2 is a good thing but it's very homogeneous.
    (0)

  7. #187
    Player
    Aisenheim's Avatar
    Join Date
    Aug 2015
    Posts
    10
    Character
    Alderick Aisenheim
    World
    Mateus
    Main Class
    Black Mage Lv 80

    My only concern is Living dead and Dark Mind. Both gathering dust

    Living Dead skill is not good. It is the "IN CASE OF FIRE BREAK THE CRYSTAL" Sort of scenario. It completely draws the healer's attention, it requires to set up a macro for the sake of letting the healer know "Hey I am going to die unless you pick up the healing", and it is not something you can use strategically like the Paladin HG. You only use it when things are looking grim, and by that point chances are ... you are going to die 3/5 times if the healer is not able to catch up. It is just not a useful proactive skills, it is just reactive for when shit hit the fan compared to the other tanks that can use their level 50 Skills in a more versatile manner for a wide variety of scenarios, and if you are tanking properly and the healer is doing its job, the level 50 skill will sit there like a pretty decoration rarely being used. Whoever is saying Living Dead is fine... he or she is not playing a Dark Knight I am pretty sure
    Dark Mind ... never used it AT ALL.

    By itself tanks are unpopular. I need to wait 30 minutes to be able to queue for dungeons compared to the 3 seconds wait when I switch to DK, talks about the class popularity in general. My point is as far as theme goes, yes I get the "Dark Theme" of the Dark Knight, but might as well make a boring class more interesting by releasing many of the the impediment or mitigating them and with this I include WAR as well. Just take away the "Death" part of Living Dead and the "Not Moving" of WAR. By the above reasons, living dead is useless by itself if you have a competent healer. The dying factor doesn't make it any better.
    (0)
    Last edited by Aisenheim; 05-10-2018 at 10:14 PM.

  8. #188
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Aisenheim View Post
    I am pretty sure Dark Mind ... never used it AT ALL.
    DM/DA+DM is crazy good in 3/4 fights in this raid tier. Pairing it with TBN and nothing else can turn a lot of what even God Kefka does into pokes.
    (0)

  9. #189
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Otorinth View Post
    DM/DA+DM is crazy good in 3/4 fights in this raid tier. Pairing it with TBN and nothing else can turn a lot of what even God Kefka does into pokes.
    Sounds like they are probably just running dungeons, which there's nothing wrong with, but it would explain why they'd never need to use DM. Still, it brings up a valid point in that DM is mostly useless outside of raids, which does make DRK feel significantly worse mitigation-wise even for more casual tankers. Raw Intuition isn't that great this raid tier but still sees usefulness in boosting Shake, while at the same time being a hell of a CD for casual dungeon running (w/ awareness ofc). DM should be more like that, doesn't have to be OP but at least make it useful for more content outside of raids.

    Sort of the same with LD, being able to plan around it's usage in a scripted fight is.. Manageable. But again for casual dungeons it's significantly worse than Holmgang, which is risky in it's own way but at least won't auto-kill you if you aren't healed up enough in time. LD really is a terribly designed "invulnerability"
    (1)
    Last edited by whiskeybravo; 05-11-2018 at 01:48 AM.

  10. #190
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Aisenheim View Post
    Dark Mind ... never used it AT ALL.
    Quote Originally Posted by Otorinth View Post
    DM/DA+DM is crazy good in 3/4 fights in this raid tier. Pairing it with TBN and nothing else can turn a lot of what even God Kefka does into pokes.
    I gotta agree that Dark Mind shines best when fighting bosses, but considering that it's useless against the random trash in dungeons I can see where they're coming from. I wouldn't want to change Dark Mind though, when you use it properly it feels amazing.
    (0)

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