Results -9 to 0 of 64

Thread: House Timer RNG

Threaded View

  1. #11
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Madbunny View Post
    You are right but again failed to see bigger picture. Lets say you put unlimited houses in the game this will just remove one small fraction for RMTers to sell as they are left with tons of other stuff to exploit for money. So your position sounds as it comes from someone who doesnt have a house than "lets try to fix RMT on a global scale". How removing just one item from hundreds of them exploited by RMTers will change anything? What is next? Unlimited items in each chest so RMT cant sell their runs as you finish the dungeon once you have all the items... including other 7 or 23 people...
    This thread isn't about RMT in general. It is about housing and the RNG timer which was only put in place in an attempt to stop house flippers by making it hard to relinquish a house so a buyer could assume ownership. The RNG timer like the other bandages SE has put on housing leaks like a sieve and doesn't fix the problem it is intended to. SE's housing system is one big CF and needs a total redesign for a lot more than RMT but as RMT is a hot button it just might motivate SE more than some players complaining about not having a house.

    As far as ownership goes I've owned a house coming up on two years. Just because I have one doesn't mean I'm not going to advocate for those who don't or play a white knight and say "I've got mine" so everything is okey dokey. The housing system stinks and RMT is just a part of it.
    (4)
    Last edited by Claviusnex; 03-12-2018 at 08:10 AM.