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Thread: House Timer RNG

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  1. #1
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    Quote Originally Posted by Divinemights View Post
    There is no point, like I said, this trick is one time only under the new regulation.
    Those who bought the plot unlikely will try to resell it to another player.
    This is also a first world problem that only happens on monster size server like Balmung.
    There are people who quit the game and banned because of their own mistake.
    THe plots will free up eventually.
    No it isn't a one time trick. As soon as the player transfers ownership of the FC house and leaves the FC they can buy another FC house. That is the hole in SE's ownership restrictions. I suspect the gil sellers/house flippers make enough that they keep multiple accounts as you can see many bot guilds if you take a look. As long as they are making money they will continue.

    Quote Originally Posted by Madbunny View Post
    Not true. The real solution is to place permanent ban for both parties involved in house selling, and if any side of the deal have involved more than one person than ban everyone. Nothing strange to see entire guilds or group of people get permanently banned. The point is that the sellers will maybe try to risk but i'm sure the "normal" players will think more than once if is worth to lose several years old account for one trade. Btw when i said permanent ban i mean it, no "last warning" and no revoking the decision - if you participate in house selling in any way you will be banned... forever.
    Banning will do little to stop RMT assuming you can even be sure that a house was acquired via RMT which you can't. As long as there are buyers RMT will continue and as long as SE artificially creates a housing shortage many players will take the risk of using RMT. The only real way to stop RMT in regards to housing is eliminate the financial reward and the way to do this is eliminating the manufactured housing shortage. Yes at the moment there are still available houses on many servers but it is a finite resource that will be used up on most servers sooner than later. The 4.2 changes are ok as a stop gap but not a long term fix to housing problem.
    (4)
    Last edited by Claviusnex; 03-07-2018 at 09:39 AM.

  2. #2
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    Quote Originally Posted by Claviusnex View Post
    The only real way to stop RMT in regards to housing is eliminate the financial reward and the way to do this is eliminating the manufactured housing shortage.
    Not sure if you didnt read my entire post or maybe you didnt get. The point is not to put the pressure on RMT but on buyers, e.g. no buyers no RMT. RMT guys will always risk their account for the simple reason they have ways how to recover but not a normal player who invested years. Even finding is simple, any transaction or sum of transaction from and to in X amount of time will trigger a red flag to the GM. For housing and FC - any leadership change in the FC with less than X accounts (not characters) will trigger a red flag. Then a GM can check why two people who never played together suddenly decided to replace places, e.g. why someone gave you a FC with the house after you freshly joined his FC. GM have so many tricky question to ask and dont forget the pressure for a permanent ban is on the buyer. He can lose everything, the FC, house, several years old account... let see who is willing to risk.
    (0)

  3. 03-08-2018 09:53 AM

  4. #4
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    Quote Originally Posted by Madbunny View Post
    Not sure if you didnt read my entire post or maybe you didnt get. The point is not to put the pressure on RMT but on buyers, e.g. no buyers no RMT. RMT guys will always risk their account for the simple reason they have ways how to recover but not a normal player who invested years. Even finding is simple, any transaction or sum of transaction from and to in X amount of time will trigger a red flag to the GM. For housing and FC - any leadership change in the FC with less than X accounts (not characters) will trigger a red flag. Then a GM can check why two people who never played together suddenly decided to replace places, e.g. why someone gave you a FC with the house after you freshly joined his FC. GM have so many tricky question to ask and dont forget the pressure for a permanent ban is on the buyer. He can lose everything, the FC, house, several years old account... let see who is willing to risk.
    I read your post. It has been shown that banning players does little to modify their behavior. So banning will have absolutely no effect other than on those who follow the rules anyway. You know keeping an honest person honest. Assuming SE could find a 100% way to confirm that the house was an RMT resale, which they can't, they don't publish players who are banned so has no deterrence effect for the population at large. There is no such thing as a permanent ban. All a player has to do it create a new account and if they were willing to deal with RMT once would likely buy jump potion and use RMT to replace a lot of what they lost. Again the only way to stop RMT and unethical reselling is to remove the manufactured demand by having unlimited housing. All of these things like RNG timer, adding more wards and restricting ownership are makeshift ways for SE to avoid having to admit that their housing system design is a failure.
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    Last edited by Claviusnex; 03-11-2018 at 12:35 AM.

  5. #5
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    Quote Originally Posted by Claviusnex View Post
    they don't publish players who are banned so has no deterrence effect for the population at large.
    And this is their mistake. I remember when i played GW1 ArenaNet didnt have any problem to publish how many account were banned each quarter... and i can tell you there was a lot of them. Sometimes measured in thousands or even tens of thousands.
    Quote Originally Posted by Claviusnex View Post
    There is no such thing as a permanent ban. All a player has to do it create a new account
    But dont forget each time they need to buy entire game, so the cost isnt only paying a RMT for lost stuff but each time they must spend for the game itself and they will think more than once if they really want to risk. For the buyers the pressure will be always bigger than for RMT for the fact they could lose everything.
    This of course will not completely eradicate all the RMT but it could lower the amount to some acceptable levels, as there is no online game without RMT. The point is to have constant pressure on buyers and RMT will drop as the demand drops. Even if you remove houses from RMT there are tons of other things what are enough "motivating" to keep this whole RMT story in perpetual motion.
    Last but not least, honest player really cant be against banning everyone involved in RMT so why not...
    (1)
    Last edited by Madbunny; 03-11-2018 at 04:34 AM.

  6. #6
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    Quote Originally Posted by Madbunny View Post
    And this is their mistake. I remember when i played GW1 ArenaNet didnt have any problem to publish how many account were banned each quarter... and i can tell you there was a lot of them. Sometimes measured in thousands or even tens of thousands.

    But dont forget each time they need to buy entire game, so the cost isnt only paying a RMT for lost stuff but each time they must spend for the game itself and they will think more than once if they really want to risk. For the buyers the pressure will be always bigger than for RMT for the fact they could lose everything.
    This of course will not completely eradicate all the RMT but it could lower the amount to some acceptable levels, as there is no online game without RMT. The point is to have constant pressure on buyers and RMT will drop as the demand drops. Even if you remove houses from RMT there are tons of other things what are enough "motivating" to keep this whole RMT story in perpetual motion.
    Last but not least, honest player really cant be against banning everyone involved in RMT so why not...

    This is my last iteration as it is obvious you have your beliefs and I have mine. SE does publish the number of bans. However knowing that 10K anonymous players were banned does nothing to stop people from violating the TOS. Even if SE were to name the players it is a very small group of people that would have a relationship with the banned player. Look I'm not against more aggressive banning on SE's part but the only thing that will fix housing is for SE to develop a system that allows for unlimited houses (a fully instanced housing option is my preference). No matter how many band-aids SE puts on the current system there will always be incentives for RMT to find and exploit loopholes. Also as long as housing is seen as a status symbol there will be players who will do just about anything to obtain a house or houses. Unlimited housing is the only way to stop this.
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  7. #7
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    Quote Originally Posted by Claviusnex View Post
    <snipped>
    You are right but again failed to see bigger picture. Lets say you put unlimited houses in the game this will just remove one small fraction for RMTers to sell as they are left with tons of other stuff to exploit for money. So your position sounds as it comes from someone who doesnt have a house than "lets try to fix RMT on a global scale". How removing just one item from hundreds of them exploited by RMTers will change anything? What is next? Unlimited items in each chest so RMT cant sell their runs as you finish the dungeon once you have all the items... including other 7 or 23 people...
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  8. #8
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    Quote Originally Posted by Madbunny View Post
    You are right but again failed to see bigger picture. Lets say you put unlimited houses in the game this will just remove one small fraction for RMTers to sell as they are left with tons of other stuff to exploit for money. So your position sounds as it comes from someone who doesnt have a house than "lets try to fix RMT on a global scale". How removing just one item from hundreds of them exploited by RMTers will change anything? What is next? Unlimited items in each chest so RMT cant sell their runs as you finish the dungeon once you have all the items... including other 7 or 23 people...
    This thread isn't about RMT in general. It is about housing and the RNG timer which was only put in place in an attempt to stop house flippers by making it hard to relinquish a house so a buyer could assume ownership. The RNG timer like the other bandages SE has put on housing leaks like a sieve and doesn't fix the problem it is intended to. SE's housing system is one big CF and needs a total redesign for a lot more than RMT but as RMT is a hot button it just might motivate SE more than some players complaining about not having a house.

    As far as ownership goes I've owned a house coming up on two years. Just because I have one doesn't mean I'm not going to advocate for those who don't or play a white knight and say "I've got mine" so everything is okey dokey. The housing system stinks and RMT is just a part of it.
    (4)
    Last edited by Claviusnex; 03-12-2018 at 08:10 AM.