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  1. #11
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    Well, roulette solve this, no?
    You queue up for am interestingly funny dungeon, and find three people who are simply using a roulette.
    Not really.Because ilvl syncing is broken.It needs to be adjusted properly to keep content challenging.They need to change the earlier content drops.Maybe make rare craft items drop there or only obtainable there and remove the ability to unsync dungeons.
    (0)

  2. #12
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Nedkel View Post
    Most of these are locked at certain lvl and on some classes it is a pure distaster to play it like DRK.
    I would love to see them playable at lvl 70 like they did to fractal continuum.
    There's a few dungeons every expac that get reused but sadly it's only from that expac itself. Like ARR had Satasha, Temple of Qarn, and a few others I can't remember offhand.

    Generally tho the average player hates being in dungeons, personally I like anime style MMO dungeons, where you just wander around and stumble across one, floor bosses, etc.
    (0)

  3. #13
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    They need to another ‘carrot on a stick’ beyond glamour gear, which I think many people are somewhat tired of.

    I’ve always thought some type of secondary levelling system could work like this. You get to [Level Cap], then you can keep getting exp that you can put into some sort of customisation element like stats, skills, skill modifiers, traits, or something like that. They could even have specific content give different rotating bonuses to further incentivise playing ‘outdated’ content.

    I know I’m basically describing the merit point system from FFXI and I get that something that requires that scale of grinding would be universally panned by the community, but nevertheless I think something like this would result in a much stronger sense of achievement and more incentive to continue playing past getting the in-fashion glamour/tomestone/savage gear, which you just get once and the unsub
    (0)

  4. #14
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,350
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    But why? Why do you want to be forced into older content?

    The devs have talked about this, and they don't want to push resources into the old content, and honestly I'd rather not have to run the old stuff again anyway. If I really want to I can go back and unsync most of the old content solo.
    (0)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kurando View Post
    Well doing this would create a great discrepancy between the difficulty of the dungeon and the actions that would be available at your jobs level. Most are already easy but suddenly you would be wiping the floor with all the mobs/bosses which kinda takes any fun out of actually running them. You would also need to consider players who haven't leveled up as high and are the minimum level for the duty to which they won't have the same access to a ton of actions.

    Saying this you could in theory just pre-form a party, queue up for the roulette and because role requirements are ignored through this method, you could just 4 man RDM low level dungeons as the Vercure and Raise could essentially carry the party. Well that's just an example but less players might use the Roulette to play with solo players if they could just queue as whatever through a pre-made and have all their actions.
    That doesn't have to be the case. Take a WoW leveling dungeon, for instance. A level 109 could attend the same dungeons as a level 101, dealing some twice the latter's DPS (due not so much to stats, necessarily, but simply further abilities), but against mobs who seemingly have twice the HP (from his eyes and his alone), while in reality the mob's HP has been scaled to each participating player. It's just a different direction of scaling, allowing evenly for whatever the party may bring with it. The only downside, if it can even be considered as such, is that the higher level an underperforming player is, the more time will be required to carry him as the difference will be indirectly accentuated.
    (0)

  6. #16
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    That Viera isn’t here.
    (0)

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