What sucks more than losing your skills in early dungeons is the same amount of attention to design and detail is no longer present as it was in ARR. Dungeons like Sastasha, Halatali, and Qarn actually had puzzles/interactions that if not done correctly would trigger another pack of mobs, and in the case of Qarn, a whole other room with three treasure chests becomes accessible. Whenever I get Qarn as tank, I always do the scale puzzle thingy that requires you to quickly look at the tomb at the beginning of the dungeon. NO ONE does this, and it is so funny that everytime I get Qarn, at least one person gets the 'Mapping the realm: The Sunken Temple of Qarn' achievement with a response along the lines of, "Holy shit! I never knew this was here!"

But yeah, nah. Everyone wants to speed run schite and can't be bothered. I wouldn't blame the devs for our horizontal progression that leaves old dungeons in the dust unless you get it in roulette.