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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74

    What i dont like about this game is...

    Immense amount of dungeons, trials and duties from previous patches that are being wasted and almost nobody plays them besides lvling players.

    Some of them are really funny, immersive and interesting to play, but due to the how the lvling and skills tree works in this game, are less attractive to play because it limits your playstyle making it annoying when you cannot do things you are used to at lvl 70.

    I dont get it why it is this way and why SE cannot change it to be like 70 lvl savage content that gives some cool rewards, and is generally harder.
    The job with scripts, with the graphics, sounds and lore is there, it require less effort to bring it back to the players, apparently we probably not going to get it anytime soon.
    Its heart breaking, that giant part of content is longer in use for the vast majority of the players, and people like me that started to play the game in 2017 can no longer experience this content in the way it supposed to be, really sad.
    To contrast it, in ESO all dungeons are playable on all levels (and CP lvls too) and all of them brings some kind of rewards.
    (6)
    Last edited by Nedkel; 03-04-2018 at 02:19 AM.

  2. #2
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    I agree! And at the very least it would be nice to be able to use all the skills you have currently unlocked at your level when you get synced to a lower level.

    For example, lets say my PLD is level 50 and I queue for leveling roulette and get Sastasha which syncs you to around level 16. Since I've leveled PLD to level 50 and unlocked all the skills up to that point, I'm now able to use Circle of Scorn and all other skills up to that point while synced to level 16.

    Of course they would have to balance this, but it would make level syncing to lower levels way more interesting and fun to do.
    (2)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,232
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Riko_Futatabi View Post
    snip .
    Well doing this would create a great discrepancy between the difficulty of the dungeon and the actions that would be available at your jobs level. Most are already easy but suddenly you would be wiping the floor with all the mobs/bosses which kinda takes any fun out of actually running them. You would also need to consider players who haven't leveled up as high and are the minimum level for the duty to which they won't have the same access to a ton of actions.

    Saying this you could in theory just pre-form a party, queue up for the roulette and because role requirements are ignored through this method, you could just 4 man RDM low level dungeons as the Vercure and Raise could essentially carry the party. Well that's just an example but less players might use the Roulette to play with solo players if they could just queue as whatever through a pre-made and have all their actions.
    (1)

  4. #4
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kurando View Post
    Well doing this would create a great discrepancy between the difficulty of the dungeon and the actions that would be available at your jobs level. Most are already easy but suddenly you would be wiping the floor with all the mobs/bosses which kinda takes any fun out of actually running them. You would also need to consider players who haven't leveled up as high and are the minimum level for the duty to which they won't have the same access to a ton of actions.

    Saying this you could in theory just pre-form a party, queue up for the roulette and because role requirements are ignored through this method, you could just 4 man RDM low level dungeons as the Vercure and Raise could essentially carry the party. Well that's just an example but less players might use the Roulette to play with solo players if they could just queue as whatever through a pre-made and have all their actions.
    I didn't want to go into detail, but that's why I said of course it would have to be balanced. So it comes down to -and this is subjective- what do you find fun about playing your role? For me at the very least, it's going through my rotation to the best of my ability as a DPS. So in the case of DPS, perhaps restrict the skills to your DPS rotation. The same can be said for Tank, since they also have rotations for DPS. Healers are a little iffy, but you could also simply restrict it down to their DPS skills.

    That was off the top of my head right now and I think that could possibly work as at least a first pass. Hope you get the general idea. If anything, the damage of certain skills can also be reduced if required, while level synced. Many things can be done to make lower levels more fun for higher level players, while still maintaining a good balance and not being too overpowered.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kurando View Post
    Well doing this would create a great discrepancy between the difficulty of the dungeon and the actions that would be available at your jobs level. Most are already easy but suddenly you would be wiping the floor with all the mobs/bosses which kinda takes any fun out of actually running them. You would also need to consider players who haven't leveled up as high and are the minimum level for the duty to which they won't have the same access to a ton of actions.

    Saying this you could in theory just pre-form a party, queue up for the roulette and because role requirements are ignored through this method, you could just 4 man RDM low level dungeons as the Vercure and Raise could essentially carry the party. Well that's just an example but less players might use the Roulette to play with solo players if they could just queue as whatever through a pre-made and have all their actions.
    That doesn't have to be the case. Take a WoW leveling dungeon, for instance. A level 109 could attend the same dungeons as a level 101, dealing some twice the latter's DPS (due not so much to stats, necessarily, but simply further abilities), but against mobs who seemingly have twice the HP (from his eyes and his alone), while in reality the mob's HP has been scaled to each participating player. It's just a different direction of scaling, allowing evenly for whatever the party may bring with it. The only downside, if it can even be considered as such, is that the higher level an underperforming player is, the more time will be required to carry him as the difference will be indirectly accentuated.
    (0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Well, roulette solve this, no?
    You queue up for am interestingly funny dungeon, and find three people who are simply using a roulette.
    (12)

    http://king.canadane.com

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Canadane View Post
    Well, roulette solve this, no?
    You queue up for am interestingly funny dungeon, and find three people who are simply using a roulette.
    Most of these are locked at certain lvl and on some classes it is a pure distaster to play it like DRK.
    I would love to see them playable at lvl 70 like they did to fractal continuum.
    (0)

  8. #8
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Nedkel View Post
    Most of these are locked at certain lvl and on some classes it is a pure distaster to play it like DRK.
    I would love to see them playable at lvl 70 like they did to fractal continuum.
    There's a few dungeons every expac that get reused but sadly it's only from that expac itself. Like ARR had Satasha, Temple of Qarn, and a few others I can't remember offhand.

    Generally tho the average player hates being in dungeons, personally I like anime style MMO dungeons, where you just wander around and stumble across one, floor bosses, etc.
    (0)

  9. #9
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Canadane View Post
    Well, roulette solve this, no?
    You queue up for am interestingly funny dungeon, and find three people who are simply using a roulette.
    Not really.Because ilvl syncing is broken.It needs to be adjusted properly to keep content challenging.They need to change the earlier content drops.Maybe make rare craft items drop there or only obtainable there and remove the ability to unsync dungeons.
    (0)

  10. #10
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nedkel View Post
    Immense amount of dungeons, trials and duties from previous patches that are being wasted and almost nobody plays them besides lvling players.
    Um...I do them all the time, even on high level classes because of roulettes.

    But what does happen is because there are so many sometimes it will be a long time since I last saw some and I do forget some tactics. But that's a totally separate issue.
    (2)

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