Quote Originally Posted by ThirdChild_ZKI View Post
"Overrated", but a dedicated, competitive community formed around it, even with all the neglect from SE, and shunning from players.
IIRC, didn't the Fold die completely in 2.0, which prompted SE to replace it with the Feast's new medal mechanic and arena in 3.0? What makes 2.0's base combat so much different from 3.0? I participated in both. They were essentially the same thing give or take a few changes and HW abilities.

Quote Originally Posted by ThirdChild_ZKI View Post
What has 4.0 PvP accomplished? A safe space for botting? XP for finding a way to perform even more poorly than most are already too lazy to do/do right in PvE?
I was talking about the general combat system and class balance. For the record, I think the botting issue should be addressed. I never made an argument in favor of XP rewards in PvP, especially not for losing. In fact, the incentive structure is the biggest problem in PvP currently. In terms of 4.0 casualization, it doesn't get much more casual than randomly spawning objectives that decide the game in Frontlines, or the regularly occurring scenarios where you are not required to fight the enemy team to win the game mode.

Frontlines is an RNG fest inside of a three-way, free-for-all brawl layered with game winning PvE mechanics. Your skill at responding to the RNG PvE mechanics is ultimately more important than how well you fight. It's fun, but it has very little competitive integrity. I don't understand the people who seemingly only play frontlines bashing 4.0 pvp for being casual, lacking depth or being or imbalanced.