While they're the same on average, they're not the same in terms of damage variance against a discrete time window. You're getting more samples per unit time with the former.
I like that one and it uses a pretty useless button
Yeah, sometimes you do more, sometimes you do less.
It's almost like they average out to the same though.
Personally I'd rather see Wyrm Wave only proc when you use spells, with its damage adjusted accordingly. The same thing should be applied to pets too eventually.
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Mechanics are Aesthetics. Graphics don't make interesting gameplay.
It is true you get more samples, so with stats like CRIT and DH you get more chances of proc. Plus, more pet skills also means more Ruin IV proc chances.
Although my statement (no change in DPS) was false, since Kabooa's proposal actually goes in the sense of a nerf, not a buff, the point I was making kinda remains : he was wrongly being called out for as a buff seeker.
What I would like is WW to be an actual 1.5 sec oGCD you put in your bar, and that's what you'd weave instead of AF stacks. Also solves the problem of Addle being needed.
You're right. Its 12, not 13. 7 GCD and 5 oGCD. But look here. Its doable to bring them out constantly. 36 WW = 3 Bahamuts x 12 WWs.
Last edited by KarstenS; 03-13-2018 at 12:20 AM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Sometimes it gosts and FFLOGs counts as it didn't. But you can constantly make it show as 12 in there.
With the exception of DoT and HoT ticks it uses the data of the battle log. So its the game itself that says yes or no.
In another kill I have 35 WWs and the reason was I sucked up my rotation to a point I got trisaster not ready during Bahamut. Clearly a mistake on my side.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
actually this.
free addle
wayne aether lockout
wayne blind ww cd
"feeling" of pet action
this would be a really good and easy solution....![]()
Technically. a top summoner loses, what, .1-2% damage in such a change (As they always hit all their possible wyrmwaves anyways), but an average and below Summoner will probably see a significant buff. Then you account for freeing up however much attention Wyrmwave Micromanagement usually takes.
It may be a nerf to 99+ percentile people, but for everyone else, it is a buff. In terms of raw damage there would be very little difference, as DH/Crit may get more chances, but also have to happen twice as often for every DH/CRit that happens on Nukewave.
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