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  1. #1
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by zuzu-bq View Post
    Either act like MCH turret or make it actually attack for every move you throw as a SMN. Both would work, though being a turret would be quite boring honestly.
    I really would agree but aside from Bahamut looking pretty it essentially is little different to a turret apart from the fact it follows you around, that's it really.

    Quote Originally Posted by Nemekh View Post
    You can't even attack something beyond ~50 yalms because you lose the target entirely. Things can only be targeted with a mouse from at most ~47 yalms but you can back peddle a little and see the target names shrink into nothing. The 100y on Wyrmwave is literally a redundant attribute on the action. Most uses are always going to be used within a far smaller range regardless
    .

    This is true but you would rarely ever be in a situation that you would need to travel so far anyway. I mean let's say a tank is pulling some mobs together, you ain't going to call Bahamut before the tank has everything otherwise you'd miss the potential of missing many more targets with Enkindle. Not to mention it can be quite difficult for many players to try and attack whilst moving (getting mobs) all at the same time, so my thought was generally more about being in a controlled environment etc.

    The turret works well and I suppose the fact it can be recalled easy can't exactly be replicated to Bahamut if it gets left behind, but the fact it often needs to move first before attacking can be extremely annoying
    (0)

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Mechanically Bahamut works much different from a turret though. He will respond to your attacks meaning you can't let yourself have a downtime with it while asking you to wait a Aetherflow to engage on Bahamut summon. This is the core of summoning him and what makes Bahamut and Rouse not clash on the rotation. So the mechanic of responding to your moves is essential to SMN's abilities to function in harmony. The issue me and Nemekh are discussing and what the OP brought to light is that this interaction doesn't work properly and most of the time you don't even know if it is working or not.
    (1)