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  1. #11
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KarstenS View Post
    I just use the GCD timer. With my latency in mind, I pull my oGCDs around the half of the GCD and get very stable 13 WWs in every Bahamut.
    You're not doing 13 ww with 2 am. Even at best case where Bahamut phases are recorded with 12ww 2 am one action is almost always a ghosted action.

    The current state is just encouraging people to perform suboptimal Bahamut rotations just because it looked like all actions were valid.
    (0)
    Last edited by Nemekh; 03-07-2018 at 10:49 PM.

  2. #12
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Meow9000 View Post
    In order to Maximize dps, being able to get 11+ Wyrmwaves is an important thing. Without being able to see them, we have to time 1.5 seconds into a 2.34 gcd which can be a pain especially for new players...
    This is something I'd like to see. Even if it was just something not too obvious in the Bahamut gauge. Not to mention when you compare Demi-Bahamut's wyrmwave versus Bahamut Prime's the audio visual feedback is not even remotely close. One is like a feeble puff of wind, the other carries weight and is audibly obvious for timing purposes. Just like a metronome.
    (1)

  3. #13
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Yeah what Nemekh said is important. Go into a weak enemy and try to make Bahamut act by the end of its timer. You'll see the animation and audio playing but no damage on the enemy. That goes for Wyrmwaves and Akh Morns alike.
    (0)

  4. #14
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    To be honest maybe they just need to make Bahamut act exactly like a MCH turret. It literally has no reason to move considering how much range it has on it's actions and it would get rid of the recast timer from Wyrmwave. May need to reduce the potency slightly to compensate it being used more regularly but it seems like the best possible action.
    (2)

  5. #15
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Either act like MCH turret or make it actually attack for every move you throw as a SMN. Both would work, though being a turret would be quite boring honestly.
    (1)

  6. #16
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kurando View Post
    To be honest maybe they just need to make Bahamut act exactly like a MCH turret. It literally has no reason to move considering how much range it has on it's actions and it would get rid of the recast timer from Wyrmwave. May need to reduce the potency slightly to compensate it being used more regularly but it seems like the best possible action.
    While I wouldn't mind the idea of automation for the wyrmwaves (it's been on my "would be nice list" since the expac start), people need to stop citing the action range as a reason for it needing to change. You can't even attack something beyond ~50 yalms because you lose the target entirely. Things can only be targeted with a mouse from at most ~47 yalms but you can back peddle a little and see the target names shrink into nothing. The 100y on Wyrmwave is literally a redundant attribute on the action. Most uses are always going to be used within a far smaller range regardless.

    There's also other viable alternatives, such as eliminating the need for a 20s timer and setting a cap on actions performed, where you have 2 charges for Akh Morn and the rest are expected to be used on Wyrmwave. If their goal is reducing the "extreme dps disparity" then they need to see the bottlenecks in current SMN dps. Wyrmwave is a significant one.
    (1)

  7. #17
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by zuzu-bq View Post
    Either act like MCH turret or make it actually attack for every move you throw as a SMN. Both would work, though being a turret would be quite boring honestly.
    I really would agree but aside from Bahamut looking pretty it essentially is little different to a turret apart from the fact it follows you around, that's it really.

    Quote Originally Posted by Nemekh View Post
    You can't even attack something beyond ~50 yalms because you lose the target entirely. Things can only be targeted with a mouse from at most ~47 yalms but you can back peddle a little and see the target names shrink into nothing. The 100y on Wyrmwave is literally a redundant attribute on the action. Most uses are always going to be used within a far smaller range regardless
    .

    This is true but you would rarely ever be in a situation that you would need to travel so far anyway. I mean let's say a tank is pulling some mobs together, you ain't going to call Bahamut before the tank has everything otherwise you'd miss the potential of missing many more targets with Enkindle. Not to mention it can be quite difficult for many players to try and attack whilst moving (getting mobs) all at the same time, so my thought was generally more about being in a controlled environment etc.

    The turret works well and I suppose the fact it can be recalled easy can't exactly be replicated to Bahamut if it gets left behind, but the fact it often needs to move first before attacking can be extremely annoying
    (0)

  8. #18
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Mechanically Bahamut works much different from a turret though. He will respond to your attacks meaning you can't let yourself have a downtime with it while asking you to wait a Aetherflow to engage on Bahamut summon. This is the core of summoning him and what makes Bahamut and Rouse not clash on the rotation. So the mechanic of responding to your moves is essential to SMN's abilities to function in harmony. The issue me and Nemekh are discussing and what the OP brought to light is that this interaction doesn't work properly and most of the time you don't even know if it is working or not.
    (1)

  9. #19
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    They aren't really that different, both the turret and Bahamut auto attack every time it's master attacks, and both have a special attack that can be manually executed. The only difference here is Wyrmwave has a recast of 1.5secs to which if you happen to deal two or more consecutive actions quite quickly in that time you risk missing actions from Bahamut as it would either queue up or just not execute at all.

    I know what you are discussing that's why I also mentioned the fact that if you need to move, Bahamut often prioritises the movement first rather than attack even if you have commanded it. Yeah great let's add a timer to see Wyrmwave but that's not going to do much good if Bahamut is still occasionally unresponsive. Essentially the harmony between MCH and turret works better than SMN and Bahamut, which really shouldn't be the case.
    (0)

  10. #20
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    They can put the recast timer on the Summon Bahamut button.
    You only have this skill on the hotbar for that and it's only used to... well summon bahamut.

    They already made some "responsive" button with War and his stance.
    (3)

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