I just use the GCD timer. With my latency in mind, I pull my oGCDs around the half of the GCD and get very stable 13 WWs in every Bahamut.
I just use the GCD timer. With my latency in mind, I pull my oGCDs around the half of the GCD and get very stable 13 WWs in every Bahamut.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Here is a funny thing about Wyrmwaves, you can't guarantee how many you accomplished without using 3rd parties. Which is essentially bad on a game that doesn't let you use them, you basically can't know if you're playing right or not.
Say what.
You can't *practically* discern how many wyrmwaves without 3rd parties.
It's absolutely, physically possible to estimate how many were used by calculating DPS on a target with and without wyrmwave.
Yes. Because the #1 thing Summoner needs is *even more* damage. Maybe one day Ruin 3 will actually be a Ruin 3, too.
Edit - That last line is sarcasm, by the way.
Last edited by Luin; 03-11-2018 at 02:33 PM.
he said : "Doubling the potency and recast timer". No change in DPS whatsoever, please pay more attention. 120 every 1.5 or 240 every 3 seconds is the same, if you don't count minimal benefits like fitting a little bit extra in buff windows.You can't *practically* discern how many wyrmwaves without 3rd parties.
It's absolutely, physically possible to estimate how many were used by calculating DPS on a target with and without wyrmwave.
Yes. Because the #1 thing Summoner needs is *even more* damage. Maybe one day Ruin 3 will actually be a Ruin 3, too.
Edit - That last line is sarcasm, by the way.
While they're the same on average, they're not the same in terms of damage variance against a discrete time window. You're getting more samples per unit time with the former.


Yeah, sometimes you do more, sometimes you do less.
It's almost like they average out to the same though.
It is true you get more samples, so with stats like CRIT and DH you get more chances of proc. Plus, more pet skills also means more Ruin IV proc chances.
Although my statement (no change in DPS) was false, since Kabooa's proposal actually goes in the sense of a nerf, not a buff, the point I was making kinda remains : he was wrongly being called out for as a buff seeker.
What I would like is WW to be an actual 1.5 sec oGCD you put in your bar, and that's what you'd weave instead of AF stacks. Also solves the problem of Addle being needed.
actually this.
free addle
wayne aether lockout
wayne blind ww cd
"feeling" of pet action
this would be a really good and easy solution....![]()


Technically. a top summoner loses, what, .1-2% damage in such a change (As they always hit all their possible wyrmwaves anyways), but an average and below Summoner will probably see a significant buff. Then you account for freeing up however much attention Wyrmwave Micromanagement usually takes.
It may be a nerf to 99+ percentile people, but for everyone else, it is a buff. In terms of raw damage there would be very little difference, as DH/Crit may get more chances, but also have to happen twice as often for every DH/CRit that happens on Nukewave.
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