I was rewatching the making of collector edition and...
Yes Please!
I was rewatching the making of collector edition and...
Yes Please!
Yeah! It would be great! We have a lot of colors (Blue, Red, White, Black, Green, Grey, ...) is possible to use them freely to dye our equipments? Or are ther any graphical/hardware difficulties for it?
P.S.
Awsome image!
Just FYI, we can't dye stuff freely as there are in fact limitations in the game's coding that prevents it. It will be possible once they redo the way the game reads items (I'm not exactly sure if it's coming before 2.0). Right now each differently colored version of an item is, in the game's files, its own piece of gear that is separate from all the other colors and basically has to be pre-made. After the changes, I'm assuming the game will be able to call up, let's say "Cobalt Cuirass" and then apply whatever color it is dyed on the fly. Since it's still treated as the same Cobalt Cuirass no matter what color it is, you would be able to dye/undye to whatever color you like without restriction.
Correct, its a database issue. For the OP, you don't need to hope, they're already well into working on it, and it's supposedly coming sometime between the major server overhaul and the full 2.0 live release.Just FYI, we can't dye stuff freely as there are in fact limitations in the game's coding that prevents it. It will be possible once they redo the way the game reads items (I'm not exactly sure if it's coming before 2.0). Right now each differently colored version of an item is, in the game's files, its own piece of gear that is separate from all the other colors and basically has to be pre-made. After the changes, I'm assuming the game will be able to call up, let's say "Cobalt Cuirass" and then apply whatever color it is dyed on the fly. Since it's still treated as the same Cobalt Cuirass no matter what color it is, you would be able to dye/undye to whatever color you like without restriction.
For the "RAWR colors are stupid, fix the game instead!!!" naysayers, the fix for this issue is also an important step on the road *TO FIXING THE GAME CODE*, making the database end (aka the entire way inventory works) much more efficient. The ability to universally dye armor any color is just a pleasant side effect of the new database design, so there's no "wasted" development time to begin with. In fact, these alternate color art assets don't even take the art team any substantial time to develop beyond the original armor textures/meshes. This is just a palette swap, you pick a "main" color for the armor and all of the different shades and fading is done via math off of the value of that original color, it's literally just changing a single hex value and giving it a once-over to make sure there aren't any issues with that particular chosen color value causing the math to turn borders neon green or make some sort of nasty halo effect against the fixed black lines of the model.
Last edited by Lerend; 01-27-2012 at 03:00 AM.
god more threads bout stupid colors.
I rather them spend there time doing things that actually matter. This stuff can come later
HERE WE GO AGAIN
You do realize there are separate parts of the team that do different things right? Quit coming into threads and belittling the OP. Kthanksbye
I love the caleta for the black one. But I don't think it's a "cobalt" type. It has 2 other counterparts so I'm sure it will be used as the next level of heavy armor. Nice pic. Post others if you have more :3
Should it?
The way alot of players here see it, is that it shoulf have been done before release. So in those individuals eyes, they need to get what they are behind on caught up before adding more content.
As some say, they need to fix whats wrong instead of add more wrong content. I don't personally agree with that sentance, but I hear it alot.
How I see it myself though, is that they need to fix the stuff thats broken now, before they can move forward cleanly.
Except, adding new colors is something that pretty much only takes time for the art team. The people doing all the balancing and story and stuff, fixing the big problems... this probably takes a few seconds of their time. The art team does art, that's their job, and if they were to work on the programming side, they likely won't know what they're doing. So time spent doing more art does not mean time taken away from fixing critical stuff.Should it?
The way alot of players here see it, is that it shoulf have been done before release. So in those individuals eyes, they need to get what they are behind on caught up before adding more content.
As some say, they need to fix whats wrong instead of add more wrong content. I don't personally agree with that sentance, but I hear it alot.
How I see it myself though, is that they need to fix the stuff thats broken now, before they can move forward cleanly.
That content was done before alpha u can see the black one in action here https://www.youtube.com/watch?v=HxVCMMLSpxw
Maybe they need those colors for yet to be released metals/gears...
Black = obsidian cuirass?
White = silver cuirass?
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