Quote Originally Posted by KaivaC View Post
The idea of AI squadrons in Coils and Alex sounds good, but ...you know...mechanics. Admittedly, I haven't touched squadrons since the first couple of weeks afte rit came out so I have no idea how much the AI has improved. I imagine that T9 would be incredibly difficult to program - for one, who the meteors target is not exactly set, plus the AI would have to be able to compensate for the player's position as well as the other AI...coordinating meteor drops is already rough with just a few players if they had never done it before, and then having the golems intentionally eat a meteor...then there's the next phase with the tower...

That said, if the devs could make AIs competent enough to allow players to be able to go through old content with their squadron, I'm for it.
Squadron AI hasn't been touched very much, apart from improving the Tank's AI (ie they seem to use their emnity skills more appropriately). They still very much completely ignore mechanics in dungeons - they are so OP as it stands that they don't need to worry for a whole bunch of the games mechanics. For instance in Stone Vigil's 2nd boss there's no need to use the canon's to ward off the flying dragon, just keep attacking the boss and ignore the frost-balls that the flying dragon attacks with. Or in Dzmeal Keep on the 1st boss you don't need to worry about trying to slow the boss down, avoid the fire on the ground it spawn's, etc... just attack and kill it.

And as it stands, unless they massively change T9's mechanics specifically to be able to ignore the mechanics, or changes to work with braindead AI... I don't see how you could do it with a GC Squadron, even as OP as they are it would still be a wipe due to the mechanics. They would likely need to make a completely separate T9 dungeon just for GC Squadron's that don't use the standard mechanic - so when you queue up for it the game would have to detect whether you're there with other players (so get the current version), or with GC Squad (so get the mechanics nerfed version).

But that said, I do agree that it would be great to be able to do old content with GC Squadrons. Let people get the story from them, without having to rely on PF for it (if they don't have a FC to help them). PF is good for the most part, but you still get elitist jerks on there (who bitch & moan if you don't already know fights 100% & have issue's with mechanics now and again, even when the PF specifically says you don't and have medical disability which effect's performance.. pfft!).

Problem is while gC Squadrons do let you experience content, they don't help you play better. For that there needs to be other in-game things.. like greater focus on Novice Hall, SSSS, etc and making these things mandatory to do at least once. Teach players more about the different types of AoE that happen, the stuff like tail attacks that happen in some fights, teach what the boss-fight indicators usually mean (ie the 'orange plus for stacking to mitigate damage).