Quote Originally Posted by Shurrikhan View Post
The more you build a rhythm to your keybinds through a general logic and muscle memory, the less you have to focus on them, too. Heck, the mechanics can often help in that regard; after some 10 attempts at a given piece of content, I can look at the mechanics to know how many seconds remain on my abilities.
I feel there is a middle ground. Not everyone has the same amount of muscle memory, thus, it is good to have a variety of complexity. At the same time, I think the best way to entice players to improve is to reward them for good play in a tangible way. Damage isn't tangible for many players. It's just a number which quickly scrolls away. But, make the spell effects flashier or change to a different color, and players will be falling over themselves to find out how to make it happen.