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  1. #1
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Teiren View Post
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    Quote Originally Posted by Shurrikhan View Post
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    This could be a situation of what I'm suggesting not entirely matching up to the devs' vision. Either that, or they may feel the player base on a larger scale wouldn't be ready for the type of difficulty they had originally planned. But in their pursuit to keep as many combat-related things as casual as possible, it's created a situation where dungeons don't feel like they have that 'umph' any more. I kinda hoped that the progression we felt going through the dungeons from Satasha to Wanderer's Palace hard would apply to Heavensward and then to Stormblood. I am partial to the idea of having something similar to Mythic dungeons (sounds like Mythic+ would be raid-killers with the way GCDs work here, if their version of normal was equivalent of the Binding Coils).

    It might be too late to implement CCs or 5-mans with the current engine. But surely there are other things that could be done in the future. It feels like the full impact of a class' utility is truly only felt in Savage. But messing with that would probably require a rework of the engine, I'm sure.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KaivaC View Post
    This could be a situation of what I'm suggesting not entirely matching up to the devs' vision. Either that, or they may feel the player base on a larger scale wouldn't be ready for the type of difficulty they had originally planned. But in their pursuit to keep as many combat-related things as casual as possible, it's created a situation where dungeons don't feel like they have that 'umph' any more. I kinda hoped that the progression we felt going through the dungeons from Satasha to Wanderer's Palace hard would apply to Heavensward and then to Stormblood. I am partial to the idea of having something similar to Mythic dungeons (sounds like Mythic+ would be raid-killers with the way GCDs work here, if their version of normal was equivalent of the Binding Coils).

    It might be too late to implement CCs or 5-mans with the current engine. But surely there are other things that could be done in the future. It feels like the full impact of a class' utility is truly only felt in Savage. But messing with that would probably require a rework of the engine, I'm sure.
    Yes, generally you can consider "Normal" as being roughly aligned with original Coil, "LFR" with having more mechanics but being just as generally lenient as our normal mode, "Heroic" as the roughly around the easier half of our Savage fights, and "Mythic" as a little under our Ultimate to even above it.

    Personally, I'm all for pushing back content, in some cases, to allow for more a responsive and undermechanics-capable engine, especially if they double down on that time to create whatever systems they need to produce the content itself more quickly without limiting what all can go into it (e.g. building such systems only around today's XIV dungeon conventions, which I'd argue are lacking).

    I would absolutely love some form of reiterative challenge mode content similar to Mythic +. In fact I'll try to present such an idea, framed within a larger expansion idea, sometime this weekend.
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