
Originally Posted by
Raven2014
Again, one last time: what you say are only your ideal dream, a scenario that run in your head that completely detached from reality. We are spurred to do what necessary, but rarely beyond that, that's just our nature.
- The reason Optimization only exists in raid because not only of the need to clear, there are a level of competitive exists among the raiding community.
- That's why you don't see optimization in dungeon. Your example about healer DPS is completely superfluos at best. Between taking 1 hit or 3 hit make little difference to healer most of the time, since it'll take them one heal to top you off either way, factor in their OGCD and it's largely irrelevant. Source: I play all 3 healers.
- That's why you don't see optimization in 24 raid. 99% of time, the most accurate word to describe an alliance raid is "lazy". And the reason it's the case because you can be lazy and still clear.
Most people work because they have to afford their life somehow, you're talking as if we'll aspire to work to become a millionaire one day. Yes, some of us are, but most don't. Right now, the game is set up in a away that say "oh the only thing you need to do is to show up for work and put in minimal afford, and you still walk home with the pay". As long as that system exist, there is no reason for the majority to try any harder than minimum afford even if you have co-workers constantly tell them "hey, can you please put in some more afford?" You need the system itself shift to a mode where it raises the expectation that you MUST do better if you want the cake at the end of the day.