The simplest implementation would be simply to reduce the graphical (revealed) level on it if its conditions haven't been met. Chaos Thrust without combo, no glowing purple flower-sparks.
The only issue would be when someone has already left their animation particle effects settings at minimum, or would misconstrue it to mean that everyone else is failing their combos all the time when they have party animations limited, but that should only be for one mistaken comment per player, and leaving those settings at full would give a better picture of who's at least not clipping their combos.
But then again, you'd think damage could tell us all this already, at least in regards to our own attacks...
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