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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KarstenS View Post
    Maybe lock the cool special effects behind a correct rotation and let it look weak (as it is), when done wrong?
    Yeah, that'd be disgustingly helpful to many.
    (2)

  2. #2
    Player
    StragoMagus's Avatar
    Join Date
    Sep 2017
    Posts
    30
    Character
    Strago Magus
    World
    Louisoix
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Yeah, that'd be disgustingly helpful to many.


    Reminds me of how freemium games operate yet it’s the most effective way to get players to “follow the way that’s intended”. Really good idea to implement but might be too late?
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by StragoMagus View Post


    Reminds me of how freemium games operate yet it’s the most effective way to get players to “follow the way that’s intended”. Really good idea to implement but might be too late?
    The simplest implementation would be simply to reduce the graphical (revealed) level on it if its conditions haven't been met. Chaos Thrust without combo, no glowing purple flower-sparks.

    The only issue would be when someone has already left their animation particle effects settings at minimum, or would misconstrue it to mean that everyone else is failing their combos all the time when they have party animations limited, but that should only be for one mistaken comment per player, and leaving those settings at full would give a better picture of who's at least not clipping their combos.

    But then again, you'd think damage could tell us all this already, at least in regards to our own attacks...
    (1)