Quote Originally Posted by RiyahArp View Post
You don't get better unless you hit a wall of some kind that makes you want to improve, and that legitimately fails you as you are. You look up your rotation only when not knowing it causes you a bad wipe, because if you keep one or two shotting instances, you think you are fine. I get better as a healer not because the difficulty is slowly ramped, because in general it isn't; i get better when the mechanic forces me to perfect something because I die and wipe the party otherwise. And as we are discussing, neither the current hardest casual content in the game is providing that wall for people, because you keep complaining about the players in it.
Key word: casual.

I was not bringing up casual content. I've said it before, I don't want casual content touched. You don't need to throw up a wall to get players smoothly into endgame. That does turn off a lot of folks - Aurum Vale, Pharos Sirius, and The Steps of Faith being the most prominent examples. Maybe you get better because you run into a brick wall, but there are other players who might be intimidated by this, and may want something that gradually brings them up to what they could expect when they go into raiding. This entire time, I've been suggesting optional, harder dungeons. Those are most certainly not casual content, but with the right incentives, it would offer another way to get the casual base raid ready without throwing them straight into the Lion's Den. Look at Sigmascape Savage - the first fight of the tier is pretty nasty, especially if one is new to raiding and isn't accustomed to the multitude of mechanics, some of which can act randomly.

It's just another option that I and others I've engaged in conversation with have talked about.

There's more ways to improve players, if they desire, than just throwing up a wall and telling them to figure out how to climb over it, or have someone carry them over it.