Quote Originally Posted by Tridus View Post
It\\'s one Cure II either way, unless you need them to full right this second (which you usually don\\'t). That has lots to do with how powerful healer cures are, although if MP was scarce people would probably actually use Cure I occasionally at 70.
That\\'s kinda it they use cure 2 cos there\\'s no reason to use cure 1. It\\'s not like they\\'ll run outta mp.

Same thing with ale healing see whims toss out Medicas on entire party when maybe 2 got hit and the other 6 have full hp. But no is infinite so it doesn\\'t matter.

Having power heals isn\\'t such a problem. It\\'s having virtually Infinite amounts of them. It takes a pretty horrendous party to run a healers out of mp.

If that dps failed a mechs and lost 75% of his health but only got a cure 1 because mp was finite if he failed the mechs again he\\'s dead. But when they can just toss cure 2 or something with no consideration for there mp that\\'s an issue.

Kinda like I mentioned with raise. If your dead and takes 30 seconds to get raised 9 times out of 10 it\\'s not because of mp. It\\'s because swiftcast isn\\'t up.....

Players simply have to many resources. Tp and mp are both virtually infinite. Make them finite and add more mechs that drain them. Like those hammers that behemoth drops in library hard they hit you goodbye half your tp / mp. Trouble is you have so much of it anyway it just doesn\\'t matter