Quote Originally Posted by Raven2014 View Post
I have a few people I know that had flat out told me that: if it doesn't kill you, you don't have to move. And note that these guys are actually raiders.
Sometimes that's true. I took a tank friend through Fractal Hard the other day for his first time, and I told him pretty much that on the last boss. When he does his spin attack, the tank can simply eat it without consequence. If I can heal through it (and I absolutely can), then why not?

I mean, there needs to be something for healers to do.

But yes, in general I agree with you that lots of mechanics that should have consequences don't. A lot of that is because healing requirements are low and burst healing is absurdly powerful. I can heal a group to full in seconds on WHM, and then I'm back to tossing rocks because there isn't more damage incoming. If it took me 5 GCDs and a third of my MP to recover from everyone standing in stuff, even if it didn't kill them, it'd be a lot harder to keep doing that because by the fourth one I'm going to be running into problems keeping that throughput up. That's a consequence, but not a one hit kill one.

IMO, healing needs to be nerfed across the board as part of 5.0 so we can see something like that happen.

- Other MMO: you get hit with an ability and most likely you gonna die, or come very close to dying, and put further stress on the healer, who in turn can result in the tank dying. Here you can eat 1 - 2 - 3 AOE and still standing, and it only take 1 AOE heal from the healer to top you off.
Ah, I see you got to that.