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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Iscah View Post
    I get the general idea of it - if there's an icon in your 'negative effects' with a number against it probably means you've got some kind of vulnerability debuff - but that doesn't help at all with learning (a) what you did to receive it and (b) what you should do about it now. Is there a trick to removing it? Do I need to play it safe? Does it mean I should hang back and stop attacking? Do I just ignore it and carry on as I was?

    And as a PS4 player it is extra hard to check the description of what the icon actually means. I have to let go of the controller, pick up the mouse, find where the cursor is on my screen, move it over to that very small icon (which can shift around as extra statuses appear and disappear)... and it probably still doesn't tell me why I have it or what to do now.

    If you're talking about the sort of vulnerabilities that only affect you when you're standing in a marked floor area, that's a bit different - certainly moving out of it is one of the things you *can* do to work out the source of a debuff - but maybe some people might not realise the difference between an enemy-cast area spell and one cast by another player? It takes a long time to understand the "look" of different spells and understand which ones are player abilities. (It took me ages to realise that dangerous looking black circle with spikes was in fact a dark knight's attack and not some monster trying to drag us into the void! Also Rain of Death when you first get high-leveled enough to encounter bards using it.)




    Hmm, maybe there could be a "Minstrel's Ballad" level or something that is just the original version of the fight? How did it actually work? Just more focus on needing to use the cannons etc?

    Though on my first time through the trial, only recently, I didn't even realise any of the cannon mechanics were going on. Just went along on my usual way being a DPS and hitting things that were within range.... perhaps it needed some more prompts with featured speech bubbles urging us to use the cannons, get up on the towers, and so on. It would draw attention to the fact that they are there, and even if you're not sure how to use it yourself you could see what the other players are doing with it.
    Just to list the adjustments first. They...

    - Reduced Vishap's HP by 35%
    - Massively reduced the HP and damage of all the adds
    - Reduced Vishap stepping on you by a little more than half (Used to be a borderline one-shot, if not an outright one)
    - Greatly reduced cannon explosion splash damage

    Prior to these changes, if you missed even a single cannon it usually resulted in a wipe. Since you couldn't easily reset and try again, this meant second or third attempts took forever to start, let alone complete. In some cases, it was faster to simply take the penalty and re-queue later. Once someone left, people bailed en masse. A significant problem outside him being somewhat overtuned is the rewards didn't justify the time. He gave no more poetics than a standard trial of that level. So you basically put in twice the effort for no real benefit. I'll never understand why they didn't stuff Vishap into MSQ Roulette and bump up the rewards.
    (2)
    Last edited by Bourne_Endeavor; 03-04-2018 at 01:00 PM.