Quote Originally Posted by RiyahArp View Post
What quantum leap? I healed Shin and Rab at launch, and I went into them probably 30 times or so in two weeks at the patch start. I saw a tremendous amount of vote abandons, and a lot of them took 45 minutes from all the deaths. And what's the point of making expert easier or even equal to both of those, since we already had them and they didn't seem to achieve the goals people want. Making expert a tiny bit harder wont really help. The only thing that helps is making it hard enough that they have to put significant effort to beat the thing, like most relevant ex primals.
And I have played every single role in both. Outside the first two weeks, they were usually fine, relatively speaking. Now has it ever dawned on you people struggle with Shinryu so much because nothing preceding him prepared players for the sudden spike in difficulty? Per my example, one you blatantly ignored, had Seymour Flux been the first encounter, people likely would have complained at how hard the game became out of nowhere. Hence why he was built up over three encounters.

Putting all this aside, I needs not cite outside examples when FFXIV has them itself. Aurum Vale, The Aery, The Vault, Pharos Sirius and Keeper of the Lake are all good dungeons that remained easy enough yet weren't complete facerolls. I'll go you one better. When did you first learn of Doom? Probably in Temple of Quan. That mechanic repeats in Exdeath. Welcome to how players learn before challenging the harder content. Time again people have explained what difficulty scaling actually means yet here you are again, arguing the same points myself, Sebazy, ThirdChild and others all refuted previously. Are you so narrow-minded you can't possibly see a middle ground between your dichotomy?