Quote Originally Posted by RiyahArp View Post
Fractal Hard is not an increase in difficulty, good lord, its easier than many dungeons that preceded it. The bosses are easier than rhalgr's and even easier than leveling dungeons; the bit boss does all of three attacks that can be easily soaked, and the last boss you can just eat all his attacks if you don't know his tells. I've never wiped once in Fractal Hard; I have on the arboteum, just due to the honeycomb walls.

You're mistaking "slightly increase the damage numbers of slow attacks" as difficulty. Because if anything, you wipe even less on the new experts than in old ones; the only difficulty at all is in Hells Lid, and that's because two of the trash use tankbusters and are more dangerous than all three bosses.
Is that right? Because I'm willing to bet you didn't even know the final boss there has an enrage. And players have been, and still are, hitting enrage on it. So yes, there is a slight increase in difficulty. It's easier for many of us on the forums, but I'm willing to bet there are many others who aren't on the forums who struggle against that boss.

Quote Originally Posted by Stanelis View Post
In your first post of the thread you ve been ranting about people failing in rabanastre though.
The funny thing about what you quoted is that it is immediately followed by me saying...

Quote Originally Posted by KaivaC View Post
That’s what I want to say, but that doesn’t help improve the overall NA playerbase. So now I turn to the OF. Combat skills for most classes have been neutered enough that players should have a general idea of how to do their rotations. Other than SMN and possibly some other DPS which I have little to no experience with, what else can the devs do to get the playerbase on a much higher level?
Maybe quit cherry picking my posts for the sake of an argument, ya?