Want to know something I find funny in this game? That in casual content, non-telegraphed attacks are usually more punishing when failing to dodge than a telegraphed one. Examples would be Cyclops type mobs with their 360 degree swings, gaze attacks, and 'prey' type mechanics. These are the mechanics in casual content, that usually takes a player out. Now to add to that, what I see take players out the most in difficult content, is failure to dodge a telegraphed attack. This isn't a dungeon telegraph that you can stand in, or be late to move out of and your healer will simply patch you up. This is if you're in it, you're dead until the time comes that you're over-geared enough to survive it. Want to take a guess at what kind of mechanics in difficult content I have seen players dodge the most? You guessed it, the non-telegraphed ones.
It's almost like the dev team decided that if players can dodge a non-telegraphed attack, then a big circle actually telling them damage is coming is no problem. Nopee! HM dungeons is a great example of how mechanics meant to punish you can be completely ignored once you're over-geared. I often hear that HM dungeons are easier than their NM versions, but mechanic wise, this is not true. You are just so over-geared that it doesn't matter. No different than running an EX primal unsynced with one other buddy.
Getting to the point to avoid an overly verbose post, it's not that the mechanics aren't there to challenge players. I think we can all admit that when mechanics matter, they pour it on like there is no tomorrow, and that is why when they do, we witness players drop like flies. I think the problem is an elephant we can't consume in one setting. It has to do with how difficulty is introduced, how over-geared we're allowed to be, compensation from the playerbase by making an effort to learn outside punishing mechanics, complacency and patience amongst veterans, and so forth.
Also, is it really a problem? In the grand scheme do we really want any joe-schmoe to be able to walk into difficult content and not get punished for failure to avoid an attack? I don't think so. I think it is just fine as-is and when a player drops to a telegraphed attack, I love to think, "This isn't the minor leagues, buddy. You hit a fly ball or a grounder here, you're effin out!"


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