Ever since the introduction to combos, I've felt them to be a little off, but really couldn't pin point why it made me feel that way.

The other night when farming keystones for moogle on my THM, I started to look at more of the visual effect aspect of this system and it always translated to me as a tutorial to combos, yet... a permanent tutorial.

I think the visual effect should be dealt with in the same manner as the help bubbles as when you get comfortable with your combos you should be able to turn the visual effect that is placed on the character and mob off leaving the highlighted skill on your bar to signal you have pulled off that part of the combo.

Does anyone else feel as if the effect cheapens the look of the game? Do you have any other opinions on how combos should be balanced in general?

Please pass this information on to the Devs!