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  1. #51
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey guys,

    Before Patch 4.2 I made me thinking what could help the noc. Ast and is a bit differnet from what we have at that moment.

    Quote Originally Posted by Heilstos View Post

    I hope they adress the problem with Nocturnalfield and Time Dilation and Celestial Opposition. It does not bring anything to extend a shild to 50 sec. that breaks with 2 Autohits. Oo
    And the Answer for that Problem is not to rise the multiplier. From 170% -> 250% [Noc. field (Aspected Benefic)] 120% -> 150% [Noc.field from Aspected Helios] (was the chances for Stormbloodstart).

    Why do not extend Time Dilation or Celestial Opposition the Power from Noc. fields?

    But like how looks the Idea for that?

    I looked at the Redmage Talent "Embolden". A strong gain that wears off after a while. That represent the Idea from Time Dilation,"a process in which diverting a celestial body's otherwise straight flow of aether creates the illusion of slowed time, increasing the duration of beneficial magicks." (Jannequinard Quest "Feather in the Cap")

    My idea is to transfer the principle of "Embolden" to nocturnal field.

    We have 2. cases (single shilds and AoE) thats important.
    Case I) Single shild from Aspected Benefic

    The Noc. field have a duration from 30 secends. If we split the the 30 secends in 5 (principle of "Embolden") same long parts (thats 6 secs^^) and give it strong gain (like "Embolden") that is an multiplier.

    If you use Time Dilation on the field from Aspected Benefic (On my average the field from Aspected Benefic is 12500*) that happen:



    So we have a protective shield, which subsides after a certain period of time.

    *{Numbers are for illustration}

    IMPORTANT: You can only boost Aspected Benefic with Time Dilation and NOT with Celestial Opposition!!!


    Case II) AoE Shild from Aspected Helios


    Is the same case like One, but you can only use Celestial Opposition to reinforce the shild from Aspected Helios.

    For AoE shilds we have only 3 steps and hold 10 secs.

    If you use Aspected Helios (On my average the field from Aspected Helios is 5550*) and than Celestial Opposition:



    *{Numbers are for illustration}

    It is important to me to say that Noc. field from Aspected Benefic can only reinforce by Time Dilation and Noc. field from Aspected Helios can only reinforce with Celestial Opposition. Otherwise would have no Idea witch multiplier we have there.That's why I built this restriction^^

    I know it's just a simple concept. You probably have suggestions for improvement.
    The Idea helps only on the Noctunal. ( And dont kick the WHM out, because Addlo do not like the noc. field shild^^) and it is CD based. I belive that would make a diffrent. The numbers are part for the balance team.

    But he we can have an alternative:


    (This is not a official !)
    Is this way of buffing better? Oo

    I do not like the Idea to have everytime big shilds only because of the lacking support of the Noc. Kit. And I hope that SE find a way to change Nocturnal and let the Diu. Ast alone. If you can read ouf of the Idea, its a kind of tricky to change something for one stance.
    (1)
    Last edited by Heilstos; 03-08-2018 at 08:30 AM.

  2. #52
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Just no.

    First healing don't need to be stronger than it currently is. Shield doesn't either now with the new tank shield.
    And second it would conflict with cards and lucid dreaming timing too much. Time dilatation and celestial opposition are fine as they are.

    There really isn't any need to make AST stronger. The problem with AST both lies in exclusives "filler healer" stances and the cards that take a lot of differents skills to work while 3 of them can't be relied on in an actual fight.
    But stronger healing spells isn't needed at all.
    (1)

  3. #53
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    I don't think AST healing and/or mitigation needs to be buffed or any of the other jobs nerfed. It's pretty well balanced as it is. I don't usually have any issues working with my AST cohealers, or doing what I have to do on my little itty bitty underleveled AST (so far).

    The one thing that I have noticed though are that some ASTs have difficulty balancing their heals, dps and cards together only to become frustrated when card RNG isn't on their side, which can lead to lost active time spent thinking about what to do next instead of actually pressing buttons. (Yes I know super-pro ASTs don't have an issue, but people don't become like that overnight)

    Personally, and people can of course disagree, instead of a buff I'd like to see AST's card system reworked so that it is less reliant on RNG. A CD or Sequence-based system, or having new CDs to exchange cards into other ones (and I don't mean Lords, I mean giving up a Bole for a Balance, at a cost), would be more plannable than believing in the heart of the cards.
    (0)
    Last edited by Squintina; 03-08-2018 at 10:32 AM.

  4. #54
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Heilstos, I think it's not stupid to boost shields with Time Dilatation or Celestial Opposition.
    Maybe, buff shields by 50% with Time Dilatation and by 100% with Celestial Opposition.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #55
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I honestly think AST is fine as it is, cards included.
    They all have their uses.
    In a raid, spire/ewer actually become incredibly valuable to RR. You can throw a balance, arrow or spear onto 8 players. That's a potential cumulative +160% DPS.
    (0)

  6. #56
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fernosaur View Post
    Their single target shield is okay I guess.
    "Okay".
    I literally laughed at that understatement.
    (0)

  7. #57
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Mhhh I noticed that some of you did not seem to notice the problem I've seen.I have prepared a graphic to make the problem clearer:



    Vyriah is right that a lot of free skills are blocked because they are needed for the cardsystem. But Celestial Opposition and Time Dilation do not bring nothing (It is not inportant if the shild holde 48 sec. or 28 sec. .After a few strokes, the shield is destroyed) for the Noc. stance, but its a strong Push (11 HoT ticks more in that example!) for the Diu. Ast.

    Quote Originally Posted by Ceasaria View Post
    Heilstos, I think it's not stupid to boost shields with Time Dilatation or Celestial Opposition.
    Maybe, buff shields by 50% with Time Dilatation and by 100% with Celestial Opposition.
    The Problem is Ceasaria that that you can combine Time Dilatation AND Celestial Opposition. Yep its 150% more Shildpower, but is the reward high enough to lose Time Dilatation and Celestial Opposition for a shild (*)? If you ask me its not. My idea takes one aspect very seriously and here we have the magic word timing. You could have the same feeling the reward like the earthly star timing, we have too. So an astrologer will be rewarded if he strengthens the shield. The Power come from two aspects. The first one is timing. (*) And the scend aspect is that the AST lose the option to extened Cards.(That costs the Astro damage boost through cards)

    The goal of the Idea is not to boost the shild from the Noc. Ast.(That's a consequence) Its more to make Time Dilatation and Celestial Opposition to helpful skills in Nocturnal.(In Diunal it feels great to use them both)
    (0)
    Last edited by Heilstos; 03-09-2018 at 06:35 AM.

  8. #58
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Seraphor View Post
    I honestly think AST is fine as it is, cards included.
    They all have their uses.
    In a raid, spire/ewer actually become incredibly valuable to RR. You can throw a balance, arrow or spear onto 8 players. That's a potential cumulative +160% DPS.
    AST's cards are definitely in a much better spot than they were. Almost all of the cards have their use.

    I say almost because Spire's use as a card in and of itself is near meaningless. You only need it if a TP user has died or during AoE, which is not really something that happens in a lot of raid fights. But since it has the AoE Royal Road attached to it, I'm okay with getting it, as long as Sleeve Draw doesn't pop it into my Spread. But all the other cards have their uses at last, and I don't feel so pressured to fish solely for a Balance.
    (1)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  9. #59
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The only thing I would like is an earlier gravity.
    It sucks rolling lv 50 synced and the run is easy and the tanks pulling big, but you just stand there popping off malefics until the tank eventually drops below 80% so you feel sort of needed.
    (1)

  10. #60
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    A group defense buff/heal verses an RNG group buff at 50%...

    Scholar takes it every time.
    (1)

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