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  1. #1
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45

    The maximum zoom distance should be limited & need to reduce some bosses size

    *new pics added*



    I am talking about the immersion, the presence,

    Now people mostly zoom as far as possible, because the boss mechanics (they need some changes too?)
    that make us look so tiny, to “fix” this visual issue,some new bosses size are too large,
    that looks weird, unnatural & less engaging

    The goal is to make the game more fun, it is a design problem & logic ,
    Not because: "I need to zoom out to dodge something", it's because YOU CAN ZOOM THAT FAR, so there are more AoEs, & the AoEs are larger, the bosses are larger, and our characters are so tiny,

    it's not fun if the game mechanics force you to zoom very far, or the mechanics are designed under such zoom distance (large AoEs),
    or the boss size is stupidly big, you've to zoom very far to see what's happening, that's not fun


    1.0 Garuda


    2.0 Garuda, everything is tiny


    Sigma v2, boss is very large, but it doesn't help much, it doesn't look very powerful or deadly, because the zoom distance is very far


    another bad example, WOW


    another good example, MHW



    Quote Originally Posted by Malzian View Post
    You need the zoom distance for the size of our arenas and the AoEs. You reference 1.x, but remember that 1.x had a very different combat system where AoEs weren't as prevalent. For the MHW reference, the games are nothing alike so the comparison is moot. Sephirot and others were legitimately large monsters, Shinryu even more so, but you can't have our current combat system with wide AoEs and shove the camera that close...
    Yes Malzian, now we have too much AOEs, that's boring


    another good examples:





    I can use the default zoom in the XIV low level dungeons, but lately, this become impossible, I've to zoom very far to dodge the AoEs, to dealt with the boring"jump rope" mechanics,
    the high level boss fights in XIV are more like an old Diablo game...


    diablo3, looks not very modern:



    The zoom in XIV boss fights should be like this, of course, the game mechanics need some changes too,


    or like this (SAO)
    (5)
    Last edited by ShanXiv; 03-01-2018 at 12:22 PM.