They used to have Tank attack was based between vit and str stats, meaning any food that gave a vit bonus was powering tanks up a bit more than any other class was getting. They had to scrap the idea because of the increasing amount of vit on things was making tanks a bit too powerful quicker than they wanted from what I remember.
Also if it was based off of Vit instead of Str, my attack power would be going up by nearly 600. I have 2255 strength as a tank right now, but I also have 2847 vit as well. That's 592 points difference. If you 'increased the vit damage modifier', then that's even more attack power.
To go off of my FC leader's Dragoon str, she has 2672 Str, meaning my base attack power would be much higher than her's.
This is something really finicky to work with, and would take a lot of discussions between players and SE staff to find some kind of middle ground that more people are happy with.
-> "while increasing the vitality damage modifier to compensate. "
The values can be changed they did it before, tank is the only class who profits with more vitality atm, it wouldn't affect any other class. Maybe you didnt get me right at first comment, I would delete strength for tanks and just let it be vitality and that's why I would increase it again to acceptable levels. I wouldn't increase it with strength scaling still intact xD
It's just the last tiers tanks always have to use crafting accessiorces with overmelds for BiS, its a bit unfair. And they would have prevented that thing that tanks run in dps accesoirces for the first raid tier in stormblood instead of adding extra strength on any new item now to make them more desirable. They didn't actually plan to have tanks with those extra stats, that's why I think tankdmg in general should be nerfed 10-20% while dps classes go up same values. But difficult to balance now such major changes, would be stuff for 5.0...
Your friends with a guy who seems to be the ultimate guardian? I would be amazed too if I were friends with that guy!Yet, what amazes me is my WAR buddy has stacked his HQ crafted right and left set with a much Tenacity as the game would allow without losses has some of the best personal survivability of any tank I've ever seen. His personal healing skills are far more potent along with it bolsterimg his defenses and damage output.
So, it's very much the perfect stat booster for tank roles. He main tanks everything he can.
But only if you want to actually play like a tank and not a DPS with good defense like meta enforces.
the real problem is the actual tank stat seems to be completely unnecessary for tanking and subpar to everything else for boosting damage so tanks will just gravitate towards whatever gives the most bang for the buck.
I know a lot of warriors that are gravitating heavily towards skill speed at the moment for instance
Not being able to meld DH doesn't mean DH become a death stat for anyone else than DPS.
Battle voice would still work on everyone.
On the other hand, piety is a healer stat and isn't the best too you know. Once you've reach a certain amount you feel confortable enough with, you want to avoid it as much as possible.Here's my thing about it... The conversation shouldn't be about whether or not we should be able to use/meld DH, but why our actual Class stat (tenacity) isn't the naturally better option. The fix is simple, make the Tank-only stat more beneficial for tanks than DH and more tanks will take it over DH.
Yes, on the paper, Tena = tank, healer = pie and DPS = DH could be a thing.
But currently it's not.
Until the day they entirely rework those stat so that healer and tank really want to meld "their" stat, it won't change.
Last edited by KDSilver; 03-01-2018 at 03:33 PM.
If SE deletes DH on tanks, they'll balance the new content accordingly with the damage loss of tanks, so technically we won't miss that extra damage.
But we know how people is obsessed with big numbers, so I think SE won't erase DH on tanks just to avoid the drama torama.
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The Main Problem isn't DH.
Crafted Accessories are better than Acc from the Raid or Tome Stones, because of the "lol gain" to STR.
1 STR isn't better than having +76 2nd Stats.
So only Tanks have to use all Crafted Accessories completely overmelded to be BiS..
And thats shitty
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
This is AnfieldKing vom Ring | Super Elitist
Did a dev say they were thinking about removing direct hit from tanks or just some random on the forums was sad because a tank can do more damage than their dps job?
It's been pretty clear that SE feels that at the very least the off tank should be doing almost as much dps as the actual dps jobs. I've played since 2.0 launch (well technically I played 1.0 too) and tank dps has done nothing but increase and become more sophisticated all this time. SE did tinker with the idea of reducing tank dps for like a minute in heavensward but backtracked on that nearly immediately. In contrast, it took them 2 years to back track on their decision to give bard a cast time on their abilities.
Back in creator a tank's DPS directly scaled with VIT, which made the raid accessories eclipse anything the crafted accessories would provide. However there were definitely complaints about tanks too much DPS and that unfortunately got us where we are now in stormblood. In both gordias and Midas the raid tank accessories were also inferior to the crafted.
If tenacity was OP I would meld it, but as it is it's not good enough to meld in.
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