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  1. #1
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Commander_Justitia View Post
    If you look at some statistics, warrior (the tank with the highest damage) does about 80% of the damage of ninja (the dps with the lowest damage).
    Fixed it for you.
    (2)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    They could also change that all tank damages is derived from vitality instead of strength, while increasing the vitality damage modifier to compensate. Would stop excessive overmelding costs and substat question for rightside at least altogether.
    They used to have Tank attack was based between vit and str stats, meaning any food that gave a vit bonus was powering tanks up a bit more than any other class was getting. They had to scrap the idea because of the increasing amount of vit on things was making tanks a bit too powerful quicker than they wanted from what I remember.

    Also if it was based off of Vit instead of Str, my attack power would be going up by nearly 600. I have 2255 strength as a tank right now, but I also have 2847 vit as well. That's 592 points difference. If you 'increased the vit damage modifier', then that's even more attack power.

    To go off of my FC leader's Dragoon str, she has 2672 Str, meaning my base attack power would be much higher than her's.

    This is something really finicky to work with, and would take a lot of discussions between players and SE staff to find some kind of middle ground that more people are happy with.
    (0)

  3. #3
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bacent View Post
    Also if it was based off of Vit instead of Str, my attack power would be going up

    -> "while increasing the vitality damage modifier to compensate. "

    The values can be changed they did it before, tank is the only class who profits with more vitality atm, it wouldn't affect any other class. Maybe you didnt get me right at first comment, I would delete strength for tanks and just let it be vitality and that's why I would increase it again to acceptable levels. I wouldn't increase it with strength scaling still intact xD


    It's just the last tiers tanks always have to use crafting accessiorces with overmelds for BiS, its a bit unfair. And they would have prevented that thing that tanks run in dps accesoirces for the first raid tier in stormblood instead of adding extra strength on any new item now to make them more desirable. They didn't actually plan to have tanks with those extra stats, that's why I think tankdmg in general should be nerfed 10-20% while dps classes go up same values. But difficult to balance now such major changes, would be stuff for 5.0...
    (0)

  4. #4
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ametrine View Post
    Yet, what amazes me is my WAR buddy has stacked his HQ crafted right and left set with a much Tenacity as the game would allow without losses has some of the best personal survivability of any tank I've ever seen. His personal healing skills are far more potent along with it bolsterimg his defenses and damage output.

    So, it's very much the perfect stat booster for tank roles. He main tanks everything he can.

    But only if you want to actually play like a tank and not a DPS with good defense like meta enforces.
    Your friends with a guy who seems to be the ultimate guardian? I would be amazed too if I were friends with that guy!
    (1)

  5. #5
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    the real problem is the actual tank stat seems to be completely unnecessary for tanking and subpar to everything else for boosting damage so tanks will just gravitate towards whatever gives the most bang for the buck.

    I know a lot of warriors that are gravitating heavily towards skill speed at the moment for instance
    (1)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Not being able to meld DH doesn't mean DH become a death stat for anyone else than DPS.
    Battle voice would still work on everyone.

    Quote Originally Posted by Malzian View Post
    Here's my thing about it... The conversation shouldn't be about whether or not we should be able to use/meld DH, but why our actual Class stat (tenacity) isn't the naturally better option. The fix is simple, make the Tank-only stat more beneficial for tanks than DH and more tanks will take it over DH.
    On the other hand, piety is a healer stat and isn't the best too you know. Once you've reach a certain amount you feel confortable enough with, you want to avoid it as much as possible.

    Yes, on the paper, Tena = tank, healer = pie and DPS = DH could be a thing.
    But currently it's not.

    Until the day they entirely rework those stat so that healer and tank really want to meld "their" stat, it won't change.
    (0)
    Last edited by KDSilver; 03-01-2018 at 03:33 PM.

  7. #7
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    If SE deletes DH on tanks, they'll balance the new content accordingly with the damage loss of tanks, so technically we won't miss that extra damage.

    But we know how people is obsessed with big numbers, so I think SE won't erase DH on tanks just to avoid the drama torama.
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
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    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  8. #8
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    The Main Problem isn't DH.

    Crafted Accessories are better than Acc from the Raid or Tome Stones, because of the "lol gain" to STR.
    1 STR isn't better than having +76 2nd Stats.

    So only Tanks have to use all Crafted Accessories completely overmelded to be BiS..
    And thats shitty
    (3)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  9. #9
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Did a dev say they were thinking about removing direct hit from tanks or just some random on the forums was sad because a tank can do more damage than their dps job?

    It's been pretty clear that SE feels that at the very least the off tank should be doing almost as much dps as the actual dps jobs. I've played since 2.0 launch (well technically I played 1.0 too) and tank dps has done nothing but increase and become more sophisticated all this time. SE did tinker with the idea of reducing tank dps for like a minute in heavensward but backtracked on that nearly immediately. In contrast, it took them 2 years to back track on their decision to give bard a cast time on their abilities.
    (0)

  10. #10
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Back in creator a tank's DPS directly scaled with VIT, which made the raid accessories eclipse anything the crafted accessories would provide. However there were definitely complaints about tanks too much DPS and that unfortunately got us where we are now in stormblood. In both gordias and Midas the raid tank accessories were also inferior to the crafted.

    If tenacity was OP I would meld it, but as it is it's not good enough to meld in.
    (1)

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