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  1. #51
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Bump... edited the OP with a question to the players
    (0)

  2. #52
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    If there were special objectives to complete... How would you want to find out about it?
    For instance "Garuda"
    SE could tell you how to do the wing incaps (What classes, skills and method) and tell you what affect it will have on the battle
    or....
    The could tell you nothing and see how many times people get owned before they realize (If they ever realize) that they need a Pug and Lancer working together to incap one wing.. and a Marauder and Archer to incap the other

    There is also various middle ground.
    1. SE could tell us there are special objectives but not tell us what they are or how to do them
    2. They could tell us what the objectives are but still not how to do them
    3. They could have clues in game, through quest dialogue help you ascertain what you need to do to make the fight easier
    The less they tell the players about the strategy of the fight, the better. As it is, the primal fights are barely lasting a week (didn't moogle take a grand total of 2 days or something?) before the first LSes beat them and conceive a working strategy. I'm not asking for something as convoluted as Absolute Virtue, but still, they should leave us in the dark and let us figure it out.
    (2)

  3. #53
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Fated View Post
    The less they tell the players about the strategy of the fight, the better. As it is, the primal fights are barely lasting a week (didn't moogle take a grand total of 2 days or something?) before the first LSes beat them and conceive a working strategy. I'm not asking for something as convoluted as Absolute Virtue, but still, they should leave us in the dark and let us figure it out.
    Didn't even last the whole night.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  4. #54
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Fated View Post
    The less they tell the players about the strategy of the fight, the better. As it is, the primal fights are barely lasting a week (didn't moogle take a grand total of 2 days or something?) before the first LSes beat them and conceive a working strategy. I'm not asking for something as convoluted as Absolute Virtue, but still, they should leave us in the dark and let us figure it out.
    thats what Im leaning towards.. maybe, "MAYBE" a slight VAGUE hint....
    Like the NPC makes it a point to mention how powerful and devastating Garuda's wings are... But nothing specific
    (0)

  5. #55
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I would rather make it so that if you're observant you can figure out what to incap and what it would do. To go with your garuda example, let's say she flies up occasionally to stay out of range. If you incap both her wings she'd be unable to do that and it's fairly intuitive to figure out "If she's being annoying flying I need to stop her from flying". Also, making enemy WS animations give hints for incap'ing their moves. Let's say an enemy uses a really strong punch WS and the animation shows it swinging its right arm. If you incap its right arm, it could prevent the use of that move or severely weaken it.

    IMO Making incaps more intuitive, making the skill descriptions themselves tell us what they incap, and making it obvious WHEN we've incap'd an enemy would go a long way to making it more interesting.
    (0)

  6. #56
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    I would rather make it so that if you're observant you can figure out what to incap and what it would do. To go with your garuda example, let's say she flies up occasionally to stay out of range. If you incap both her wings she'd be unable to do that and it's fairly intuitive to figure out "If she's being annoying flying I need to stop her from flying". Also, making enemy WS animations give hints for incap'ing their moves. Let's say an enemy uses a really strong punch WS and the animation shows it swinging its right arm. If you incap its right arm, it could prevent the use of that move or severely weaken it.

    IMO Making incaps more intuitive, making the skill descriptions themselves tell us what they incap, and making it obvious WHEN we've incap'd an enemy would go a long way to making it more interesting.
    Its like you read my mind... thats the perfect idea for the Garuda fight
    (0)

  7. #57
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'm relatively new to FFXIV (bought the CE and played for a week or two before quitting; came back a couple weeks ago) but battles still feel unstructured and spammy. As such, I can't say that the status quo will draw people in if it remains for 2.0
    (0)

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