No matter what you do, someone will always complain about it. Forcing parties to incorporate a variety of classes is the lesser evil compared to encouraging class stacking IMO.However much i agree and like your idea, I have to bring up the problem that we'll encounter.
If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.
Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.
I think it's a very fine line to walk... No idea what to do as a happy medium.
can anyone say skillchains and magic burst...if the damage of the party bonus is bigger then the WS then this will encourage diverse party play. a combo that requires pug,lnc,archer,mrd, with a thm nuke would be ideal. If these huge damage burst were calculated into the battle upon creation of battle then people would have to have diverse party's out of necessity.
so if a perfect 5 hit chain hits and gets a 100%damage bonus at end, the days of class stacking will be over imo.
I had a thread about that back in the day... where Using "Riot Blade" from Gladiator in conjunction with "Chaos thrust" from Lancer unleashed a huge weaponskill flurry called "Anarchy"
Get it? Clever, right?
The day that we do not have to class stack for every boss fight, will be happy day indeed. Out of everything in this game, the trend, nearly a requirement, to class stack frustrates me to no end. I pray that jobs will fix this issue...
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Like a good stalker, I'm always there.
I like the principle of your idea, but there is one thing.
All of the incapacitates must have multiple classes that can complete them just to take into account future class releases. More or less, we need the current incapacitate system, but implemented in your style instead of the current, one class hits one part til it breaks, system.
Also, bear in mind people. The current fights are designed and balanced for level 45 Job parties and will likely be significantly easier after 1.21.
Actually there is a bit of an issue with encouraging all classes being used too strongly. If you force it, like even I've suggested, you get the issue of quotas. "Oh sorry, we've already got a PGL so we can't take you." I mean I guess it's still not as bad but it's still an issue. People will only take the bare minimum of other required classes.
What if mobs started building resistance to the same type of damage over time? This could also be quite combative to the "top DD only" approach to fights. So you take four THMs to Ifrit and it works amazing for most of the fight? But then around 30% health you are noticing that you are getting resisted a lot more, making him much harder to kill.
Something XI had that we really don't is a focus on blunt/piercing/slashing damage. All of which XIV has, but I can say I surely cannot tell if they add any effect at all.
Also, I support the OP's idea^^ (Anything to let me play my main class, PUG, I support) <3
Last edited by OranGemeo; 01-25-2012 at 01:18 AM.
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I don't know if you'd have to take future classes into account....I like the principle of your idea, but there is one thing.
All of the incapacitates must have multiple classes that can complete them just to take into account future class releases. More or less, we need the current incapacitate system, but implemented in your style instead of the current, one class hits one part til it breaks, system.
There is a chance classes will come with a cap raises... making the NM's easy... even without the Incaps
Thats the balancing of it...Actually there is a bit of an issue with encouraging all classes being used too strongly. If you force it, like even I've suggested, you get the issue of quotas. "Oh sorry, we've already got a PGL so we can't take you." I mean I guess it's still not as bad but it's still an issue. People will only take the bare minimum of other required classes.
I was thinking it would be about as tough as Ifrit if you can do all 3 special incap objectives
If you can only do 2, then it becomes more of a challenge
1 incap and its a real pain in the ass to beat him.. those fights that take nearly all of the allotted time
and with no incaps... you'd have to be a first rate group with super high DPS and grat teamwork and communication to even stand a chance....
But given my example... it would be tough (possible but tough) to not be able to do any of the incaps
I like that... You know... In the beginning I looked at Blunt, slashing, etc... but after a while I just didn't pay attention...
I've all but forgotten about them... they seem to be downplayed quite a bit in FFXIV... sad...
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