Great topic, I like the idea of crafting bosses phase strengths reliant on having different jobs in the party. Theoretically this is how the fights should be made in the first place, to encourage a party's strength in its versatility.
Great topic, I like the idea of crafting bosses phase strengths reliant on having different jobs in the party. Theoretically this is how the fights should be made in the first place, to encourage a party's strength in its versatility.
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