Quote Originally Posted by Jennestia View Post
Basically something they introduced with ToAU era FFXI and Battle Regimen in XIV -- In XI if you strike a critical hit on an enemies weapon/shield/armor you can destroy it which will prevent certain TP moves and lower certain defenses/enfeeble them, i.e breaking Troll shields or destroying a Imps horn. (Even though Imps pull a new horn out of their ass sooner or later >.>)

Incaps are also present in XIII/XIII-2 so they clearly have a plan for combos, especially since a lot of the melee ones are directional and we still have directional triggers, i.e 'You hit the Goblin from the left for 329 points of damage.'

Whether it wants to be admitted or not, class stacking is indeed community driven -- It's been proven you can do any of the battles/strongholds as any real setup but the fact the winning combo was an archer setup, that's what people went with for Darkhold, for Ifrit, people went with Lancer and Sentinel simply because of Lancer's reach and moogles they went back with Archer because Archer was powerful again and because the winning setup was a burn setup.

SE can only do so much to design content that will allow for a variety of setups and ways to fight it, but if someone finds a way to do it efficiently or by class stacking, that's what will happen -- It happens in every MMO (finding most efficient way to do something), class stacking was more present in XI/XIV because the classes were actually varied enough and not just the same melee class redubbed "Dark" or "Light" nor same "Light" or "Dark" mage.
but a system like I outlined in the original post would go a long way in combatting class stacking