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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DeadRiser View Post
    The Ifrit thing is what got my attention. I remember before patch I wanted to get a MRD or PGL in the party so they could incap his horn. I think the abilities were concussion blow and something else, I forgot lol. What did the lancers want to do, OH we will equip that skill so it isn't as effective instead of inviting a different DD that could use it himself.

    With moogle, it's all about binding. But what about side tanking the gladiator/marauder? Why not give that a chance? Or have a pgl try and stun the moogle. Or have someone kite it?

    We had a party setup of gladiator, marauder, 2cnj, archer, pugilist, lancer, and a thaumaturge. We killed 2 moogles after memento and almost killed our third. Only thing that is keeping us from winning is proper crowd control which we don't really have besides bind/sleep/stun... which pisses me off since we can't even sleep them. That would make this SO less class stacking if they would have let us sleep the moogles (even just a small % chance of sucess). Back to the topic, we noticed that we can do it with a big group difference, it just takes the time and effort to get a group and work together towards beating it.
    thats why I like the idea of combos setting up incaps...
    or make it so incaps only work when a weaponskill is used by the actual class
    (2)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rydin View Post
    thats why I like the idea of combos setting up incaps...
    or make it so incaps only work when a weaponskill is used by the actual class
    Basically something they introduced with ToAU era FFXI and Battle Regimen in XIV -- In XI if you strike a critical hit on an enemies weapon/shield/armor you can destroy it which will prevent certain TP moves and lower certain defenses/enfeeble them, i.e breaking Troll shields or destroying a Imps horn. (Even though Imps pull a new horn out of their ass sooner or later >.>)

    Incaps are also present in XIII/XIII-2 so they clearly have a plan for combos, especially since a lot of the melee ones are directional and we still have directional triggers, i.e 'You hit the Goblin from the left for 329 points of damage.'

    Whether it wants to be admitted or not, class stacking is indeed community driven -- It's been proven you can do any of the battles/strongholds as any real setup but the fact the winning combo was an archer setup, that's what people went with for Darkhold, for Ifrit, people went with Lancer and Sentinel simply because of Lancer's reach and moogles they went back with Archer because Archer was powerful again and because the winning setup was a burn setup.

    SE can only do so much to design content that will allow for a variety of setups and ways to fight it, but if someone finds a way to do it efficiently or by class stacking, that's what will happen -- It happens in every MMO (finding most efficient way to do something), class stacking was more present in XI/XIV because the classes were actually varied enough and not just the same melee class redubbed "Dark" or "Light" nor same "Light" or "Dark" mage.
    (1)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jennestia View Post
    Basically something they introduced with ToAU era FFXI and Battle Regimen in XIV -- In XI if you strike a critical hit on an enemies weapon/shield/armor you can destroy it which will prevent certain TP moves and lower certain defenses/enfeeble them, i.e breaking Troll shields or destroying a Imps horn. (Even though Imps pull a new horn out of their ass sooner or later >.>)

    Incaps are also present in XIII/XIII-2 so they clearly have a plan for combos, especially since a lot of the melee ones are directional and we still have directional triggers, i.e 'You hit the Goblin from the left for 329 points of damage.'

    Whether it wants to be admitted or not, class stacking is indeed community driven -- It's been proven you can do any of the battles/strongholds as any real setup but the fact the winning combo was an archer setup, that's what people went with for Darkhold, for Ifrit, people went with Lancer and Sentinel simply because of Lancer's reach and moogles they went back with Archer because Archer was powerful again and because the winning setup was a burn setup.

    SE can only do so much to design content that will allow for a variety of setups and ways to fight it, but if someone finds a way to do it efficiently or by class stacking, that's what will happen -- It happens in every MMO (finding most efficient way to do something), class stacking was more present in XI/XIV because the classes were actually varied enough and not just the same melee class redubbed "Dark" or "Light" nor same "Light" or "Dark" mage.
    but a system like I outlined in the original post would go a long way in combatting class stacking
    (0)