Quote Originally Posted by syntaxlies View Post
out of all the changes my biggest prob is with mages. they are way to streamlined now imo. they've made mages really boring to play.
Not to jack my own thread but I've had this discussion many times with my friends.

Yoshi P has stated that classes needed more defined roles and the ability changes plus jobs are here to make that a reality....
1 class - 1 job - 1 role
And while I appreciate how people are indeed accustomed to this, it does constitute a very antiquated paradigm.
his biggest concern was that you didn't know what role another person had in the party
So we need Tank, melee damage dealer, ranged damage dealer, Nuker, enfeebler, DoT specialist, enhancer, healer

thats a lot of roles... I don't see why we can't have each class/job responsible for 2 roles... and there will be no confusion because you'd be expected to fill both roles as one person...

Damage dealing tanks, enfeebling healers (Imagine being able to syphon HP from the MOB and give it to the tank), enhancing magic and ranged damage (Which is what Bard may prove to be). A REAL battle mage that has very usable weaponskills AND DoT's (through spells or weaponskill effects)

The fact that some classes in FFXI were relegated to simplistic roles at times... while others were multifaceted... thats a shame