Diggin the ideas here, I just hope that XIV doesn't implement the Proc system from XI...
Diggin the ideas here, I just hope that XIV doesn't implement the Proc system from XI...
OP, I like where you are headed with this. We need the ability to have diversity in a party without taking away the THM burn style parties. It would only make things interesting.
However much i agree and like your idea, I have to bring up the problem that we'll encounter.
If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.
Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.
I think it's a very fine line to walk... No idea what to do as a happy medium.
Thats why you give the incap to multiple classes working together (i.e. fire>wind>Concussive Blow) and make the content doable without the incap but noticeably easier if you do itHowever much i agree and like your idea, I have to bring up the problem that we'll encounter.
If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.
Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.
I think it's a very fine line to walk... No idea what to do as a happy medium.
No matter what you do, someone will always complain about it. Forcing parties to incorporate a variety of classes is the lesser evil compared to encouraging class stacking IMO.However much i agree and like your idea, I have to bring up the problem that we'll encounter.
If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.
Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.
I think it's a very fine line to walk... No idea what to do as a happy medium.
I had a thread about that back in the day... where Using "Riot Blade" from Gladiator in conjunction with "Chaos thrust" from Lancer unleashed a huge weaponskill flurry called "Anarchy"
Get it? Clever, right?
The day that we do not have to class stack for every boss fight, will be happy day indeed. Out of everything in this game, the trend, nearly a requirement, to class stack frustrates me to no end. I pray that jobs will fix this issue...
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
I like the principle of your idea, but there is one thing.
All of the incapacitates must have multiple classes that can complete them just to take into account future class releases. More or less, we need the current incapacitate system, but implemented in your style instead of the current, one class hits one part til it breaks, system.
I don't know if you'd have to take future classes into account....I like the principle of your idea, but there is one thing.
All of the incapacitates must have multiple classes that can complete them just to take into account future class releases. More or less, we need the current incapacitate system, but implemented in your style instead of the current, one class hits one part til it breaks, system.
There is a chance classes will come with a cap raises... making the NM's easy... even without the Incaps
Thats the balancing of it...Actually there is a bit of an issue with encouraging all classes being used too strongly. If you force it, like even I've suggested, you get the issue of quotas. "Oh sorry, we've already got a PGL so we can't take you." I mean I guess it's still not as bad but it's still an issue. People will only take the bare minimum of other required classes.
I was thinking it would be about as tough as Ifrit if you can do all 3 special incap objectives
If you can only do 2, then it becomes more of a challenge
1 incap and its a real pain in the ass to beat him.. those fights that take nearly all of the allotted time
and with no incaps... you'd have to be a first rate group with super high DPS and grat teamwork and communication to even stand a chance....
But given my example... it would be tough (possible but tough) to not be able to do any of the incaps
I like that... You know... In the beginning I looked at Blunt, slashing, etc... but after a while I just didn't pay attention...
I've all but forgotten about them... they seem to be downplayed quite a bit in FFXIV... sad...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.