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  1. #1
    Player
    Brak's Avatar
    Join Date
    Jan 2012
    Posts
    1
    Character
    Brak Apollos
    World
    Siren
    Main Class
    Marauder Lv 50
    Diggin the ideas here, I just hope that XIV doesn't implement the Proc system from XI...
    (0)

  2. #2
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    OP, I like where you are headed with this. We need the ability to have diversity in a party without taking away the THM burn style parties. It would only make things interesting.
    (0)

  3. #3
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    However much i agree and like your idea, I have to bring up the problem that we'll encounter.

    If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.


    Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.

    I think it's a very fine line to walk... No idea what to do as a happy medium.
    (0)

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Quatre View Post
    However much i agree and like your idea, I have to bring up the problem that we'll encounter.

    If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.


    Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.

    I think it's a very fine line to walk... No idea what to do as a happy medium.
    Thats why you give the incap to multiple classes working together (i.e. fire>wind>Concussive Blow) and make the content doable without the incap but noticeably easier if you do it
    (0)

  5. #5
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Quatre View Post
    However much i agree and like your idea, I have to bring up the problem that we'll encounter.

    If you -require- certain jobs for an encounter, many people will become upset that you NEED to have at least 1 ____ in order to do the fight.


    Now if you group it together so that ARC/MRD have 1 incap, LNC/GLD have 1 incap and PGL/THM have 1 incap (etc. etc) Then you're going to encounter the problem that only ONE of the classes in that "pair" will be the "preffered" class.

    I think it's a very fine line to walk... No idea what to do as a happy medium.
    No matter what you do, someone will always complain about it. Forcing parties to incorporate a variety of classes is the lesser evil compared to encouraging class stacking IMO.
    (4)

  6. #6
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Maybe a system like in FFIB:TAY where you could combine powers with multiple characters?

    CNJ + THM = Elemental Wrath

    CNJ + PLD = Benediction

    THM + ARC = Elemental shot

    Things like that.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bowen View Post
    Maybe a system like in FFIB:TAY where you could combine powers with multiple characters?

    CNJ + THM = Elemental Wrath

    CNJ + PLD = Benediction

    THM + ARC = Elemental shot

    Things like that.
    I had a thread about that back in the day... where Using "Riot Blade" from Gladiator in conjunction with "Chaos thrust" from Lancer unleashed a huge weaponskill flurry called "Anarchy"
    Get it? Clever, right?
    (1)

  8. #8
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The day that we do not have to class stack for every boss fight, will be happy day indeed. Out of everything in this game, the trend, nearly a requirement, to class stack frustrates me to no end. I pray that jobs will fix this issue...
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I like the principle of your idea, but there is one thing.

    All of the incapacitates must have multiple classes that can complete them just to take into account future class releases. More or less, we need the current incapacitate system, but implemented in your style instead of the current, one class hits one part til it breaks, system.
    (0)

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kiote View Post
    I like the principle of your idea, but there is one thing.

    All of the incapacitates must have multiple classes that can complete them just to take into account future class releases. More or less, we need the current incapacitate system, but implemented in your style instead of the current, one class hits one part til it breaks, system.
    I don't know if you'd have to take future classes into account....
    There is a chance classes will come with a cap raises... making the NM's easy... even without the Incaps

    Quote Originally Posted by Arcell View Post
    Actually there is a bit of an issue with encouraging all classes being used too strongly. If you force it, like even I've suggested, you get the issue of quotas. "Oh sorry, we've already got a PGL so we can't take you." I mean I guess it's still not as bad but it's still an issue. People will only take the bare minimum of other required classes.
    Thats the balancing of it...
    I was thinking it would be about as tough as Ifrit if you can do all 3 special incap objectives
    If you can only do 2, then it becomes more of a challenge
    1 incap and its a real pain in the ass to beat him.. those fights that take nearly all of the allotted time
    and with no incaps... you'd have to be a first rate group with super high DPS and grat teamwork and communication to even stand a chance....

    But given my example... it would be tough (possible but tough) to not be able to do any of the incaps

    Quote Originally Posted by OranGemeo View Post
    Something XI had that we really don't is a focus on blunt/piercing/slashing damage. All of which XIV has, but I can say I surely cannot tell if they add any effect at all.

    Also, I support the OP's idea^^ (Anything to let me play my main class, PUG, I support) <3
    I like that... You know... In the beginning I looked at Blunt, slashing, etc... but after a while I just didn't pay attention...
    I've all but forgotten about them... they seem to be downplayed quite a bit in FFXIV... sad...
    (0)

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