I dont remember where I read this, but I think yoshi said something about making the new battle regimen similar to the skill chain in ffxi. I'm hoping for something like Pgl combo > Drg combo > Thm combo = battle regimen.
I dont remember where I read this, but I think yoshi said something about making the new battle regimen similar to the skill chain in ffxi. I'm hoping for something like Pgl combo > Drg combo > Thm combo = battle regimen.
theres a number of ways they can approach it to encourage diverse party's, i just hope they take advantage of the opportunity.
can anyone say skillchains and magic burst...if the damage of the party bonus is bigger then the WS then this will encourage diverse party play. a combo that requires pug,lnc,archer,mrd, with a thm nuke would be ideal. If these huge damage burst were calculated into the battle upon creation of battle then people would have to have diverse party's out of necessity.
so if a perfect 5 hit chain hits and gets a 100%damage bonus at end, the days of class stacking will be over imo.
That's a good use of the incapacitation system, I'm all for things like that. On the merits of any fight itself, it's almost impossible to make a fight, at its core, not subject to class stacking. If it's weak against one damage type but not another, you have class stacking. If it's better to be at a range or close up, you get class stacking. If you need more AoE or single-target, you get class stacking.
Something that requires the unique skills each class brings is the only thing that can really alleviate it and that's where Incapacitation shines. Though honestly I'm not a fan of how the zone hit (Front, Side, Back, etc...) detection works sometimes. I'm not sure how possible it would be for them but if they could allow us to target the different parts, that would be great. They could keep the same restrictions we have now or go further and allow all attacks to damage them but only the specific incap attacks can break them or they do a significant amount of damage.
Battle Regimens could also help dissuade class stacking if there were unique effects that only certain classes could add to the regimen.
Great topic, I like the idea of crafting bosses phase strengths reliant on having different jobs in the party. Theoretically this is how the fights should be made in the first place, to encourage a party's strength in its versatility.
I love these ideas....Or if say having a MRD in the BR added Phys. Def down and having a PGL in the BR added Phys. Atk down. Stuff like that. Encourage a variety of classes to take part in the BR.if the damage of the party bonus is bigger then the WS then this will encourage diverse party play. a combo that requires pug,lnc,archer,mrd, with a thm nuke would be ideal. If these huge damage burst were calculated into the battle upon creation of battle then people would have to have diverse party's out of necessity.
so if a perfect 5 hit chain hits and gets a 100%damage bonus at end, the days of class stacking will be over imo.
Let's hope this gets more attention than the other dumb threads out there on the general discussion lol..
Like "this community sucks" or "i hate goobbues" threads xD.
I do like the idea about making incaps of certain weaponskills only work with those specific classes. That and making the incaps more visible/needed.
Like I noticed when fighting the moogles, that if you critical hit the blm (that does pom flare) while she's readying it up, she will stop casting and have to recast it again. I save up blindside on my Marauder and use it since it gives a pretty much guaranteed critical. Things like this is what we need and when the lag is finally fixed up I think that will also alleviate class stacking so much since archer's have it so easy with combos while melee dd's have such a rough time.
Which the combo system is almost another topic on itself.
Yes! We definitely need something to promote cross diversity in these fights. As most everyone has mentioned yes some of this is community driven. Unfortunately the devs don't help by giving Archers such a large advantage over every other DD class by making their combos only require range. Why wasn't there a positional requirement attached to the Archers' WS?
Anyway, I agree 100% with the OP. Something like this would be fun and bring other classes into the fights. They've mentioned they were going to add bosses with multiple points to attack and defeat in 2.0. A system where you achieve those incapacitation by comboing across classes would be perfect.
I'd like to see the combat against bosses really require some coordination in this regard. To add to the the OP why is defense never considered.
Imagine a PLD and WAR being able to perform a defensive combo that resulted in a safe area for the party to fall into while Leviathan's astral engulfs the party in a huge wave and then a WHM or BRD could cast a buff of some kind and enhance the defensive position with a beefed up HOT. Any reason why defense is never really used as a combat mechanic beyond us having to stack a certain resistance or "do the dance" to avoid the boss's attacks?
Nothing new to say here, just chiming in as another supporter of the OP's idea.
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