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  1. #1
    Player
    EorzeaHero69's Avatar
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    Sep 2014
    Location
    Ul'dah, Thanalan
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    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100

    Give Physical Ranged Dps knockback nullify ability

    Plds have tempered will, casters and healers have surecast, and melee have arm’s length, but bards and machinists don’t have any knockback nullify abilities for some instances the have knockbacks. Do you think they should have one in the future?
    (3)

  2. #2
    Player
    Rongway's Avatar
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    Aug 2013
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    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
    (55)
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  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Yes, they absolutely should. 100% in agreement here in implementing one.

    Quote Originally Posted by Rongway View Post
    BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
    I disagree. The Vacuum Wave knockback in V4S knocks us back enough to where we aren’t in range to attack Exdeath anymore. RDMs have almost as much mobility as BRD/MCH, yet they have access to Surecast.
    (9)
    Sage | Astrologian | Dancer

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  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rongway View Post
    BRDs and MCHs are the only ones who can attack from anywhere, any time, while on the move. They don't need a knockback blocker.
    Vacuum Wave pushes you outside max caster/ranged. Not to mention, some knock backs interrupt your GCDs, thus only BRD and MCH suffer a loss while no other DPS does.

    Quote Originally Posted by Clicked View Post
    Or maybe we should allow cool things to go to some classes and not others so that they aren’t all the same thing with slightly different rotations and aesthetics.
    I would hardly classify cheesing knockback effects with a role action as "cool things" when all other jobs can do it except DRK. "Cool" would be DRG using Elusive Jump to maintain uptime, which is unique to them.
    (7)
    Last edited by Bourne_Endeavor; 12-10-2017 at 03:07 PM.

  5. #5
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
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    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Or maybe we should allow cool things to go to some classes and not others so that they aren’t all the same thing with slightly different rotations and aesthetics.
    (4)

  6. #6
    Player
    Niqote's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?

    You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
    We could analyze these kind of situations in all fights and it would never end o_o.
    (17)

  7. #7
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Niqote View Post
    Well, don't the ranged melee gain the advantage of being able to attack when Thunder III needs to be dodged by the short ranged DPS and casters who need to run in for the cure stack afterwards?

    You lose maybe 2 seconds by being knocked back before you are in range again, but they lose two seconds on that too, right?
    We could analyze these kind of situations in all fights and it would never end o_o.
    If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.

    It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
    (4)
    Last edited by HyoMinPark; 12-10-2017 at 04:02 PM.
    Sage | Astrologian | Dancer

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  8. #8
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If he does Void Thunder III. If he doesn’t, then melee are in luck. BRD/MCH lose a GCD for each Vacuum Wave each time because you aren’t skipping that. Especially if you don’t have a PLD to use Cover/Tempered Will, which many I have to actually ask for that, and it’s only up for one Vacuum Wave.

    It’s not like BRD/MCH do as much damage as a melee of the same/equal skill as them, so giving them a knockback nullifier isn’t going to automatically make them “OP”.
    I don’t think Bard or Machinist need a knock back prevention tool, the situations are way too sparse to justify it. In terms of your example, both healers can rescue a range on each vacuum wave, and like you said, Paladin has cover. Even if both parties refuse to help you, our massive convenience of pew pew’ing outweighs our inability to prevent push back :V
    (7)

  9. #9
    Player
    Vivi_Bushido's Avatar
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    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by AkashiXI View Post
    I don’t think Bard or Machinist need a knock back prevention tool, the situations are way too sparse to justify it. In terms of your example, both healers can rescue a range on each vacuum wave, and like you said, Paladin has cover. Even if both parties refuse to help you, our massive convenience of pew pew’ing outweighs our inability to prevent push back :V
    I see those at more inconveniences for those jobs tbh. It gives them extra responsibilities that range dps could solve with a single button press like any other job. In addition, healers would have to sacrifice their already extremely tight tool kit of cross role skills to babysit the range dps. And if there's two range dps, then one of them is out of luck. Giving range a knockback prevention would not only be a QoL for the range dps but also so the other jobs wouldn't have to hold their hand on annoying mechanics.
    (0)

  10. #10
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    I see those at more inconveniences for those jobs tbh. It gives them extra responsibilities that range dps could solve with a single button press like any other job. In addition, healers would have to sacrifice their already extremely tight tool kit of cross role skills to babysit the range dps. And if there's two range dps, then one of them is out of luck. Giving range a knockback prevention would not only be a QoL for the range dps but also so the other jobs wouldn't have to hold their hand on annoying mechanics.
    I get what you’re saying 100%, I still think it’s not a requirement. I keep seeing people saying it’ll be a QoL change, but I personally see it as an intentional design choice. It makes sense, to me, why Bard and Machinist don’t have a preventive knock back move, just as it makes sense why we don’t have a gap closer either. It makes sense why Red Mage and Black Mage can teleport around, and why Summoner cannot. It makes sense why Melee have so many tools to stay on the boss (both role class and their job class), and why tanks only have one/none. Just my .02 though
    (6)

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