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  1. #1
    Player
    Duffadon's Avatar
    Join Date
    Oct 2017
    Posts
    10
    Character
    Duff Adon
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80

    Please remove the beast tribe quest limit

    I feel like the limit should not be a thing anymore. I can understand when you had the tribes give out 10 quests each a day but now that they are 3 each (6 with a rep level up) it seems kind of pointless to have. At this point it is just a content block on old content. I guess the main reason I bring this up is because I was working on the old ARR beast tribes and realized I could only do 3-6 quests for them instead of a full set. Just does not make sense to me to have old content blocked because I am keeping up to date on the current dailies.
    (12)

  2. #2
    Player
    AugustynDelaCroix's Avatar
    Join Date
    Feb 2018
    Posts
    1
    Character
    Augustyn Delacroix
    World
    Diabolos
    Main Class
    Black Mage Lv 70
    Totally agree. It already takes forever to build rep and I don't see the point of drawing it out further with quest limit...
    (2)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    ummm its an mmo and a grind. hellooooooo
    (1)

  4. #4
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    you take it off and within 1 month i think 80% of population in ff14 is at max level and rep and thus no one going for mid or low level dungeon because they have no reason to do so, keep that up and new player will get completely left out and soon no one going to play this game because max lvl casual player feel there is nothing to do anymore and move on to other games while the hardcore just keep crafting and grouping with their own guild bubble.

    all that left is a bunch of max lvl max rep max equip standing in town doing nothing like every other f2p mmo

    you pretty much asking for a daily quest that can be done infinite times lol
    (0)

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by gumas View Post
    you take it off and within 1 month i think 80% of population in ff14 is at max level and rep and thus no one going for mid or low level dungeon because they have no reason to do so
    First low level quest don't sync with your level. Doing ARR quest even when you're in HW is a waste of time when it comes to exp. Even fate is more rewarding at this point
    Second, even without quest it takes barely 2 to 3 weeks to level something from 60 to 70 just with roulettes. I hihgly doubt giving more access to ARR quest will change much. And i'm not even talking about Deep Dungeon which grants the most exp per time to level up to 60.
    Third, even if no one needs low level content the game still shove it in your face when you do roulette. Just make a premade leveling dungeon with a bunch of lv70 and see if you don't fall into a ARR dungeon. There's also the evercoming wave of new players.


    Finally, I find extremely amusing that you think everyone will actually do those quest if the cap were to be removed. I mean, I don't even know a single none ARR player who is actually capped with these faction. I almost have all job 70 and I didn't even unlock half of them. (I'm actually hoping they'll nerf them because I've heard they're boring as hell)

    So I support the poster, there's no reason to gate these quests. They're old content. You're not complaining that Rabanastre can be farmed to upgrade 330 to 340 20 times a day or that you can do 1 to 60 in Deep Dungeon in one day (I did it in 17h) right? So why would you complain that player can max useless ARR faction?

    As a side note, it takes 3 week to cap 2 faction, removing the cap would just make you save 3 week of ARR dailies. I hardly see how you can consider that being capped with all ARR faction in 3weeks instead of 6 is gamebreaking.
    (1)
    Last edited by Sylvain; 02-21-2018 at 08:21 AM.

  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    I mean, I don't even know a single none ARR player who is actually capped with these faction. I almost have all job 70 and I didn't even unlock half of them.
    You dont know me, but ive done that. I started playing a couple months after HW came out. When i saw that the beast tribe merchants sold some things that you couldnt get anywhere else(and a few others more conveniently then you could otherwise get), i took the time to max out all 5 tribes(which was honestly like 30 mins a day to knock out 12 quests). I was done with them all before the first HW tribe went live, so ive been doing the new ones as they come out since.
    (0)

  7. #7
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I'd say a compromise would be to spend a certain amount of leves to add more allowances for the beast tribe quests (3-5 per additional quest). Of course this should only apply toward ARR and HW Beast Tribes atm.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Well they could increase the total daily limit for all tribes while still keeping the per-tribe limit the same, to prevent a person spamming a single tribe to max rank in a day but allowing people to work on a large number of tribes simultaneously if you're behind on all of them. Tribes individually weren't designed to be uncapped and only offer a small amount of unique quests so if you could spam one you'd be doing the same exact quests over and over a lot of times in one day. But yeah, increase the combined limit for all tribes as more tribes are added to help out people who are behind - that would probably be fine.
    (5)

  9. #9
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    "people who are behind on beast tribes" - there is absolutely no requirements to even have beast tribes unlocked or content that requires any kind of beast tribe rep. as long as the game exists you have the time. you just want it all right away. this is an mmo - it's a grind..... what do you not get about this.
    (3)

  10. #10
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    The total tribe daily limit is annoying for sure, but the per tribe limit makes sense.
    Also doctor, a grind is a grind whether its forcibly spaced out or not, so saying "it's a grind" really does nothing.
    (3)

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