Quote Originally Posted by Joe777 View Post
This has been requested before, but personally I don't think it'd work out. As often as considerable damage is taken and healed it would turn off and on far too frequently, potentially producing unnecessary lag. Furthermore, you wouldn't really have any time to truly appreciate it. Also if it isn't tied to remaining HP then what would it be tied to, not to mention how would it be remedied?
Easy. Just tie it to the equipment condition and have it cleaned when mended.
I agree this would be a major graphics/data burden though. If they implemented it, but then had to provide a user setting to toggle it off for performance reasons, then it's better just to fix a more pressing issue.