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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I was thinking of a new ability for the next expansion. To boost DPS and make better use of living dead.

    You activate this ability, which gives you a flat damage boost in conjunction with draining your HP.
    Pressing this ability again cancels it, but unleashes magic damage that scales with how much HP you allowed it to drain.
    In addition, if your HP hits zero, it unleashes this magic attack automatically for it's maximum possible potency.

    Could be used in two ways:
    Use when at high HP when solo or in easy content in order to use your HP as a resource for more DPS.
    Or, use it when near death, in order to get off a heavy hitting finisher while also giving yourself and your healer a better and more predictable cue for Living Dead. Us it when at 10% HP followed by Living Dead, your HP hits 0, your magic blast goes off, healer starts healing you like mad.
    (0)

  2. #2
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Seraphor View Post
    I was thinking of a new ability for the next expansion. To boost DPS and make better use of living dead.

    You activate this ability, which gives you a flat damage boost in conjunction with draining your HP.
    Pressing this ability again cancels it, but unleashes magic damage that scales with how much HP you allowed it to drain.
    In addition, if your HP hits zero, it unleashes this magic attack automatically for it\\'s maximum possible potency.
    This is actually really interesting, I don\\'t think that using HP as the resource would be ideal, but what if you know there is going to be a lul in the fight or there is going to be a break in contact where your MP will have enough time to either regenerate or be brought back to full, you could use this as a "charge until discharge" type of skill where you can drain MP down to 0 for an incredibly powerful hit? Would be better than just sitting there capped on MP until the boss is back.
    (0)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Hang on a second. A dead tank, who can still draw aggro when they're technically dead, is actually a pretty good thing.
    It gives the off tank a time window to jump in to main tank position and healer a chance to plan a res.
    (0)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Seraphor View Post
    Hang on a second. A dead tank, who can still draw aggro when they're technically dead, is actually a pretty good thing.
    It gives the off tank a time window to jump in to main tank position and healer a chance to plan a res.
    And the name of the ability would be appropriate. xD
    It could even be a support ability casted on allies too, this would be super op.
    (0)

  5. #5
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Living Dead really doesn't need to be touched. It's nowhere near as bad as people here like to think. It has the same duration as Hallowed, it doesn't require a target, the DRK can move freely while it's active, and it doesn't require much more healing than Holmgang (because let's be honest, any planned use of Holmgang will have the healers heal the WAR for a huge chunk of HP right after anyway. That's not unique to DRK). Its cooldown is in the middle which means it's up for things that Hallowed can't be up for. The healing requirement is the reason it can have most of Hallowed's advantages on a shorter cooldown. If you want to change that then the skill needs to be nerfed in some other way.
    (0)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Living dead doesn't need to necessarily be touched, but then Vengeance and Holmgang definitely need to be nerfed. Holmgang's movement restricting "downside" often ends up being an advantage and it has double the uses on Hallowed, and let's face it, if Vengeance is better in every way, then it should be on a longer recast than Shadow Wall.
    (1)

  7. #7
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    Living dead doesn't need to necessarily be touched, but then Vengeance and Holmgang definitely need to be nerfed. Holmgang's movement restricting "downside" often ends up being an advantage and it has double the uses on Hallowed, and let's face it, if Vengeance is better in every way, then it should be on a longer recast than Shadow Wall.
    No, they don't need to be nerfed. Holmgang being both an invuln cooldown and WAR's Tempered Will isn't some huge advantage because you're forced to choose between them, plus not being able to move is always a bad thing. Requiring a target also sucks because it means there are mechanics that WAR can never invuln, and there are also mechanics that take >6s to deal with.

    Vengeance should be better than Shadow Wall, because WAR doesn't have a skill like Sheltron/TBN/IB available in dps stance. When PLD uses Sentinel it's also going to use Sheltron for 56% mitigation, when DRK uses Shadow Wall it's also going to use TBN for 30% mitigation plus a 12k+ shield. If WAR wants more than 30% mitigation it needs to use another 90s+ cooldown, but Sheltron/TBN give DRK and PLD free mitigation on every tankbuster on top of their proper cooldowns.
    (0)

  8. #8
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    On the topic of WAR and not having a TBN...

    Thrill of battle is basically a TBN for tank busters. Choosing to align thrill of battle with upheaval is your choice as a warrior instead of using it for a tankbuster and in some cases it may align anyway. Ironically the same decisions drks make to use TBN for a tank buster or to use that mp for dark arts. You guys get a free tank stance every 90 seconds for 20 seconds. If you know a tank buster is coming, theres nothing stopping you from switching to defiance for extra HP and an IB with unchained for 20 seconds.

    Edit: Let's not forget equilibrium is there for when you switch to defiance for instant access to extra HP.
    (5)
    Last edited by Mycow8me; 03-01-2018 at 04:10 AM.

  9. #9
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mycow8me View Post
    On the topic of WAR and not having a TBN...

    Thrill of battle is basically a TBN for tank busters. Choosing to align thrill of battle with upheaval is your choice as a warrior instead of using it for a tankbuster and in some cases it may align anyway. Ironically the same decisions drks make to use TBN for a tank buster or to use that mp for dark arts. You guys get a free tank stance every 90 seconds for 20 seconds. If you know a tank buster is coming, theres nothing stopping you from switching to defiance for extra HP and an IB with unchained for 20 seconds.

    Edit: Let's not forget equilibrium is there for when you switch to defiance for instant access to extra HP.
    No, Thrill isn't WAR's TBN. Their similarities end at the 20% hp. TBN stands out because it's up so often, not because it's based on a percentage of your hp. Comparing TBN/Dark Arts to Thrill+Upheaval is stupid, because you don't actually lose any dps by holding MP for TBN. Defiance still isn't free because of Deliverance's 5% damage buff, and IB is also a dps loss.

    If WAR wants more mitigation than a single cooldown without sacrificing dps, it needs to use another 90s+ cooldown. That's not true for DRK/PLD.
    (0)

  10. #10
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    We dont lose dps from holding the mp... we lose dps from using the mp on tbn instead of dark arts. The only time tbn wouldnt be a dps loss is for adds and quietus or an additional blood spiller during raid buffs.

    Even if you take out the IB you have defiance and equilibrium available to you every minute. Unchained for 4 gcds then back to deliverance and thats +25%hp for a buster. If you think drks are spamming tbn on cooldown, i can assure you they are not. You are giving tbn too much credit. I'm sorry you have to sacrifice 5% dps for 10 seconds should you want extra hp at no gcd/cooldown cost and save your other stuff for fluff.

    So tbn for a dps loss and more hp mitigation or dark arts... thrill for a dps loss and more hp mitigation or use it on cooldown with IR upheavels. Seems like a fair comparison to me. The only difference is drks are more limited in other options and our invuln option could even kill us.
    (2)
    Last edited by Mycow8me; 03-02-2018 at 07:01 AM.

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