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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Daeriion_Aeradiir View Post
    I can't speak for anyone other than myself; but it's simply because DRK feels way too straightforward. WAR and PLD at least have some nuance to their combo chains, DRK is just "RAWR Dark Arts!" with soul eater spam over and over. I personally wouldn't want Scourge back as a 1-button DoT; I'd want it to come back in a new iteration similar to goring Blade, where it's a combo ender off of siphon strike to have more fun managing combos and timers than DRK does now, with adjusted potency to it and Soul Eater due to its addition so DRK stays roughly the same on dps.
    This touches on my biggest issue with the current version of DRK. Outside of the Abyssal Drain -> TBN -> Quitetus combo for large pack trash tanking, there seems to be a distinct lack of "flow" to DRK and it's abilities which I would say is mainly brought about by a lack of synergy and interaction between it's abilities. They are just too isolated in what they do or only really seem to be limited to one basic interaction that tends to be the same or barely different from the interaction of most of the other abilities. This just results in very bland game-play that just feels shallow and fragmented.
    (1)

  2. #2
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nedkel View Post
    Living death could give unlimited blood gauge like inner release does to warrior. :P
    Legit i have no idea how to change or improve that skill in a way that doesn't take away it's own identity, my only thought was that it should have some kind of built in regen only if you enter living dead, so that if the skill is used properly the burden of heal would be lessened. But if you used it when there would not be enough damage to bring you below 1hp you would still suffer a penalty.
    (0)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by SkyEdge1 View Post
    Legit i have no idea how to change or improve that skill in a way that doesn't take away it's own identity, my only thought was that it should have some kind of built in regen only if you enter living dead, so that if the skill is used properly the burden of heal would be lessened. But if you used it when there would not be enough damage to bring you below 1hp you would still suffer a penalty.
    Or it should be a "zombie mode" type of ability in which if you die during it, you have 20 or 30 seconds of life to do everything and without any mp or blood cost. After duration end, drk get killed.
    (0)

  4. #4
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I like Dark Arts to be a Dark Arts.

    I just want it to be closer to HW frequency, rather than being available every second to third GCD.
    My main thought behind the change was, making Dark Arts an activated stance that would be active as long as your MP was above a certain point meant that your uptime on Dark Arts (and as such your relative DPS) would be directly tied to player skill. A good player would be able to manage their skill use and MP in a way to keep DA active for a longer period of time or the duration of most fights, a poor player would find themselves MP drained much quicker by blowing all of their time throwing skills out and not watching their consumption then having to wait however long to re activate DA. I'm not by any means a DRK expert, but this would give it, imo, a very flexible dmg window, rather than one that is a flat timer like FoF/Req or IR/zerk. Easy to pick up, challenging to master.
    (0)

  5. #5
    Player
    gohomermouth's Avatar
    Join Date
    Feb 2018
    Posts
    1
    Character
    Garrus Krios
    World
    Shiva
    Main Class
    Dark Knight Lv 70

    Living dead

    Living dead should only recieve a visual effect, big enough for healers to notice it and heal the drk on time.

    Also for other skills, I think that dark arts really should be reworked into something less spam and more utility kind of buff. Using DA before every skill is just so boring :V Since we don't have much utility or dps, we should first decide the direction in which drk needs to go (be excellent utility or dps job). This would then help us to think on the skills rework!
    (1)

  6. #6
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Or it should be a "zombie mode" type of ability in which if you die during it, you have 20 or 30 seconds of life to do everything and without any mp or blood cost. After duration end, drk get killed.
    Why not a CD that doesn't outright kill you, WAR and PLD ultimates don't kill you, why exactly should DRK's? IMO instead of killing the DRK it should apply weakness if not healed to a certain threshold.
    (0)

  7. #7
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by 347SPECTRE View Post
    Why not a CD that doesn't outright kill you, WAR and PLD ultimates don't kill you, why exactly should DRK's? IMO instead of killing the DRK it should apply weakness if not healed to a certain threshold.
    Then keep it likes war's hg, hp cant drop below 1, that's the only main difference between the two not talking about cooldown time and remove the needs to be fully healed part.
    (0)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by 347SPECTRE View Post
    Why not a CD that doesn't outright kill you, WAR and PLD ultimates don't kill you, why exactly should DRK's? IMO instead of killing the DRK it should apply weakness if not healed to a certain threshold.
    Making it same as them would be boring.
    I wrote it wrong probably, but i wanted it so if you die, you are turned into the ghost for 20 seconds that could cast skills with no cost and then die.
    (0)

  9. #9
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Making it same as them would be boring.
    I wrote it wrong probably, but i wanted it so if you die, you are turned into the ghost for 20 seconds that could cast skills with no cost and then die.
    A dead tank, even if you can cast for 20 seconds is still a dead tank, which is bad.

    This would also cause healers to have to waste even more MP to revive you.
    (1)
    Last edited by 347SPECTRE; 02-28-2018 at 04:48 AM.

  10. #10
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    Why not a CD that doesn't outright kill you, WAR and PLD ultimates don't kill you, why exactly should DRK's? IMO instead of killing the DRK it should apply weakness if not healed to a certain threshold.
    Actually it would be kind of cool that if you didn't heal it to a certain point, you enter 'zombie' for a certain amount of time where all you do is auto attack and there would be no MP or HP regen during that time, would still be punishing to mess up but would be way better than simply losing your tank because you mistimed a heal x.x
    (1)

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