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  1. #1
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    id remove the ability for gear to break
    it feels more like a burden at this point
    or let people repair gear in dungeons without dark matter needed
    (1)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duskane View Post
    id remove the ability for gear to break
    it feels more like a burden at this point
    or let people repair gear in dungeons without dark matter needed
    If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
    Lolwat.

    You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Lolwat.

    You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
    Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).

    Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).

    Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
    What else are you losing durability on?

    FATEs? Overworld hunting?

    What in the game outside of dungeons and raids has you killing monsters back to back (losing durability) or dying (losing durability) to such an extent where lowering Dungeon gil rewards -isn't- the obvious solution to losing the gil sink of repairs?

    Is it Eureka? Are people just raking in so much game generated gil in Eureka that not having to spend the paltry amount on repairs would just inflate prices so much?
    (2)