id remove the ability for gear to break
it feels more like a burden at this point
or let people repair gear in dungeons without dark matter needed
id remove the ability for gear to break
it feels more like a burden at this point
or let people repair gear in dungeons without dark matter needed
If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
Lolwat.
You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).
Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
What else are you losing durability on?Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).
Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
FATEs? Overworld hunting?
What in the game outside of dungeons and raids has you killing monsters back to back (losing durability) or dying (losing durability) to such an extent where lowering Dungeon gil rewards -isn't- the obvious solution to losing the gil sink of repairs?
Is it Eureka? Are people just raking in so much game generated gil in Eureka that not having to spend the paltry amount on repairs would just inflate prices so much?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.