I'd completely rework all classes and their Jobs like given a glimpse of that under my thread for redesigning the Monk under the expectation, that Level Cap gets also raised to 80, so that they get also some new skills as well as part of character progression getting continued.
The Class System of this game is since Heavensward a complete broken mess with new classes just thrown into the game with either level 30 or 50, without them having even Beginner Classes except of the Ninja, which came into the game with an introduced new beginner class.
I'd rework the Class System, that all Classes have 5 Job Roles, due to adding two new Job Roles - like mentioned in my Thread - Supporter and Preventer, basicalling using Jobs as Sub Classes, or similar to Guild Wars 2, where they have Elite Specializations called practically working as "Jobs"
Each individual Job should have then also for the Class a secondary Weapon between the player can switch, which would eventually add some new weapon based skisl that replace certain weapon skills, when switching between Class Weapon and Job Weapon.
Under my rework would we have following Classes with following Jobs.
For this to work must get this silly Weapon to Class Bind-Mechanic get removed and the Change Job System get reworked to simply change jobs, without needing to change Weapons for that extra. Other Games can do this, so why the hell can't FF14??? Is FF14 really so outdated and backwards thinking???
DPS Classes
Archer Weapon Longbow
Jobs :
> Bard (Weapon: Shortbow/Harp) - Support
> Machinist (Weapon: Pistols) - DPS
> Arcanist (Weapon: Rapier) / Renamed Red Mage - Healer
> Hunter (Weapon: Rifles) - Preventer
> Ranger (Weapon: Whip) - Tank
Pugilist Weapon: Fist Rings
Jobs:
> Monk (Weapon: Poles) - Healer
> Daredevil (Weapon: Tonfas) - Tank
> Roughneck(Weapon: Maces) - Preventer
> Champion (Weapon: Claws) - DPS
> Martialist (Weapon: Gauntlets) Support
Thaumaturge Weapon: Grimoire (Book)
Jobs:
> Summoner (Weapon: Magic Staff) - Tank
> Astrologian ( Weapon: Cards/Globe) - Healer
> Witcher (Weapon: Magic Gauntlets) - DPS / Renamed Black Mage
> Scholar (Weapon: Magic Scepter) - Support
> Necromancer (Weapon: Scythe) - Preventer
Lancer Weapon: Lance
Jobs:
> Dragoon (Weapon: Spear) - Preventer
> Knight (Weapon: Longsword) Support/ Renamed Dark Knight
> Guardian (Weapon: Longshield) Tank
> Enforcer - (Weapon: Halberd) DPS
> Marauder - (Weapon: 2H Axes) Healer
Rogue Weapon: Daggers
Jobs:
> Ninja (Weapon: Shurikens/Kunais) - DPS
> Dancer (Weapon: War Fans) - Support
> Gambler (Weapon: Dices) - Healer
> Alchemist (Weapon: Sickles) - Preventer /Crafting Job Hybrid, only Crafting Job that is at the same time Combat Class now
> Pirate (Weapon: Saber& Pistol) - Tank
Tank Class
Gladiator Weapon: Swords and Shields
Jobs:
> Paladin (Weapon: Dual Swords) - Support
> Warrior (Weapon: Greatshield) - Tank
> Berserker (Weapon: Greatsword) - Preventer
> Mercenary ( Weapon: Warhorn) - Healer
> Samurai - (Weapon: Katana) - DPS
Healer Class
Conjurer Weapon Canes/Wands
Jobs:
> Druid (Weapon: Magic Staff) - Healer
> Songstar (Weapon: Tuning Fork) - Support
> Priest (Weapon: Mace) - DPS
> Exorcist (Weapon: Sword) - Preventer
> Shaman (Weapon: Puppets) - Tank
That way would be the class system no mess anymore, 3 Main Roles each with 5 Sub Roles and all of them would have clear Beginner Main Classes, due to Red Mage, Samurai, Astrologian, Scholar and Machinist being under this concept now put to specific Main Classes that do fit to them as Beginner Classes, even if this means changing for example the Samurai from a Main DPS class into a Class that comes then from a Tank Role, but they would be the kind of offensive orientated DPS Tanks.
As you can see, I tried to include also all kind of classical FF Jobs from the past into the game, like the Gambler from FFX-2 and the Songstar/stress, or the Dancer.
If you kind of ask yourself now.. but where did he put the Blue Mage??? That kind of concept do I think fists best reconcepted under the Alchemist, kind of similar gameplay style like Rikku from FFX, which puts like an Ahclemist all kinds of stuff together und as resutl you get some kind of "Monster Skill out of it" based on what stuff you put together in your Alchemy in combat.