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  1. #10
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    My 5.0 job ability/mechanic wishlist:

    BLM: Burst -AoE damage that interacts with your DoTs. Enhance Scathe and Freeze to make them more usable.

    RDM: Poison as an instant cast DoT would be nice.

    SMN: Enhance Energy Drain so it’s used more, or have it turn into Pain Flare at 52, while keeping the Drain effects. More egi glamours. Change Physick via traits so it does something useful for SMN (maybe even make sustain SMN exclusive and remove it from SCH).

    SCH: Dissipation should automatically resummon the opposite Fairy that it consumed upon ending. Fairy cooldowns should be reset when it’s used. Adjust Fey Caress so if it doesn’t remove a debuff, it lets the next debuff be avoided (like BRD).

    WHM: Change Aero line into AoEs like Aero III, learned around 35. Change current Aero and Aero II into Water and Water II, add a Water III. Swap Fluid Aura for Protect for Role Actions. Change Protect to function like it does in PvP and give the current Protect Effect to Light and Full party bonuses.

    AST: Reflect: similar to Vengeance but increases Magic defense and counters attacks with less potency, cast on another party member. Add an AoE DoT at 50 or below.

    BRD: Stacatto - increase current song’s critical effect on one party member to 8% for a short duration (10s). Tether so they know to stay within 25y. While tethered your song gauge is frozen in place and will not tick down.

    MCH: Either a trait that changes your reloads to give you special ammo or an ability called Dark Shot that reloads with special ammo. Ammo loaded would be random at equal chances. You’d either get normal bullets or ones that apply Slow, Blind, or Silence. Ammo appearance in gauge would visually reflect which bullets were loaded.

    NIN: Change Hyoton to extend your placed Trick Attack by a few seconds (“freezing” it in place). Change weaponskills so they make more sense: Aeolian Edge extends Huton, Armor Crush applies DoT and slashing resistance, Shadow Fang just deals damage.

    MNK: Change Meditation to Boost, it’s too close to SAM’s Meditate in name and Boost is an iconic move. Add a ranged attack Chi Blast that consumes chakra orbs and deals damage based on how many are consumed.

    SAM: Increase Third Eye duration to 5 seconds. Add Hasso, short duration buff that gives weaponskills a 30% chance to hit twice.

    DRG: Call Wyvern - a wyvern appears and does a random elemental breath attack in the same way that MCH flame thrower does damage. Lasts up to 10s but drains your dragon gauge. Pressing it again or running out of your dragon gauge dismisses the wyvern and places it on cooldown. You can still use your own attacks while it is called.

    DRK: Merge Blood Weapon and Blood Price into one button that changes depending on if Grit is active or not, like WAR abilities do. Adversity - For every 10% of your max HP that you lose over its 40s duration, you gain a 3% bonus to damage dealt, stackable to 20%, only usable in Grit. It would be visually represented by the blue spikes representing Grit is active. Each spike would grow more prominent to represent the stack.

    WAR: add a trait that gives a slight chance to double attack on your auto attacks. Then add a buff that increases this chance and allows attacks that land as double attacks to increase the beast gauge by 10 each.

    PLD: Swap the levels that Total Eclipse and Flash are learned. Add increased enmity to Total Eclipse. Remove Flash from the GCD and add a 15s cooldown. Upgrade it via trait in 70s to extend the duration of your active Circle of Scorn DoTs by 6s.
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    Last edited by MartaDemireux; 04-19-2018 at 04:34 AM.