But then they couldn't charge for story skip potions.Better Alting. The current implementation of the game is god awful for making new characters. Certain things need to be 'account wide' in terms of the flags it triggers.
For example
The MSQ and Side Quest 'unlocks' need to be account wide, but the quests still be present should you choose to do them. (Prefarably separated into varying chains rather than one long unbroken string for an expansion).
The 'Tutorial' section of the MSQ needs to be skippable if you've done it before. Maybe even if you haven't.
The 'Armory Bonus' needs to apply based on account, not on character.
Aetherytes / Aether Currents don't really need to be unlocked twice.
I would like more content similar to Eureka that make it possible for players to form parties and battle monsters for exp chains. However, I would want a FATE system created different to Eureka to discourage players from overpowering them. I would also like more Grand Company content that focuses on team play. Perhaps another Campaign.
Back when I first demoed ARR, I was in love with what XIV 1.0 became Then a FATE spawned, and it was such fun because I thought it was a random occurrence like rifts in the RIFT game, and was sorely disappointed to find out they were fixed in content and location.
I would like to suggest Spontaneous Active Time Events, or SATEs. These would be in a random location on the map, and could be a random level, possibly 10 levels above the highest mob of the zone.
But we already do have some FATEs that are not fixed to location but spawn in a random location. Granted, they're only the most 'elite' FATEs, but they still spawn in random places on the map: Odin's FATE 'Steel Reign' can spawn anywhere in the Black Shroud so it can even spawn anywhere in multiple zones, Coerulregina's FATE line can spawn randomly in several places in the Dravanian Forelands, The Protoultima-connected FATE 'Prey Online' likewise has multiple potential spawnpoints in Azys Lla, etc etc. Of course again these are only elite FATEs and not your run-of-the-mill 'kill bunch of enemies before time runs out' style trashmob FATEs usually seen, but they are still what you are after. Maybe SE could actually make more FATEs like that.
Ya... Maybe less "don't make me play the game again" in your changes for making the game alt friendly.
1. Account-World Shared Housing. I feel like they started this recently then stopped short of letting you use your own private house yourself. On a side note would be nice for a private house to get the personal rooms feature from FC estates.
2. Account-World Shared Bank. Like the FC chest, but probably smaller 3rd the size maybe, wont complain with it being the same tho.
3. Account-World Shared Friends List & Blacklist. This just makes life easier.
4. Account Shared Mog Station Cosmetics. There's some, but it is way to uncommon for premium items.
I'm sure I am not alone in being one of the many altaholics who have their own 1 man 8 character FC just for points 1 & 2.
That, and those are perfectly reasonable alternatives to someone who wants an alt, but doesnt want to play the game.
In a game where you had to make an alt to play anything else some level of shouldn't have to play the game normally can be reasonable. But here in FFXIV the only thing an alt can be used for uniquely is having all crafting specializations simultaneously, and that only requires 3 chars. True in all games, but multiple chars gear multiple roles faster in any game with time based loot lockouts.
Last edited by OcieKo; 04-17-2018 at 06:23 AM.
I would like it to be less alternate friendly. ( Keep it one man one world )
Remove Jump potions really makes players lazy...players lazy as it is.
Allow retainers to gather ephemeral nodes as collectables.
Make PvP interesting again, add more glamor gear.
I can't go on different datacenters with my main.In a game where you had to make an alt to play anything else some level of shouldn't have to play the game normally can be reasonable. But here in FFXIV the only thing an alt can be used for uniquely is having all crafting specializations simultaneously, and that only requires 3 chars. True in all games, but multiple chars gear multiple roles faster in any game with time based loot lockouts.
- Allow game screenshots to be mounted in picture frames. What couple doesn't want to hang their Eternal Bonding pictures on the wall?
- A sports league of some kind. Whether it's player-managed NPC teams or teams of players. I know there's The Feast, but not everybody likes combat PVP.
- Transportation that runs on a schedule and takes time to travel. This could probably be done in new places only. Something for the next expansion.
- A two-plant flowerpot, so apartment dwellers can crossbreed plants. (Or an instanced greenhouse. But this is more likely to happen.)
If you're talking about characters on different servers/data centers, you're not really talking about alts.
Your first and third line contradict your second. Lazy people don't bother with alts, too much work to replay the story and level without armory bonus. Wanting your retainer to do ephemeral node farming for you would be making players more lazy.
Last edited by OcieKo; 04-17-2018 at 08:17 PM.
Referring to alternate characters not Retainers, it does seem to misunderstand the difference.If you're talking about characters on different servers/data centers, you're not really talking about alts.
Your first and third line contradict your second. Lazy people don't bother with alts, too much work to replay the story and level without armory bonus. Wanting your retainer to do ephemeral node farming for you would be making players more lazy.
As for the third, Retainers should be able to gather anything you have collected so it only makes sense to let them do the same.
Now that I think about it they should improve the AI in command missions, somethings I think they are smarted than some players.
Last edited by ManuelBravo; 04-17-2018 at 10:10 PM.
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