How could you "newly" add to or polish the game through new features, systems, and/or content types for an expansion idea?
Feel free to include thematic or even story context. Please explain why you feel your ideas would be new or improving.
How could you "newly" add to or polish the game through new features, systems, and/or content types for an expansion idea?
Feel free to include thematic or even story context. Please explain why you feel your ideas would be new or improving.
Some quick links from throughout the thread:
Why these?
- Separately listed, and therefore easily linked.
- Mostly self-explanatory.
Last edited by Shurrikhan; 05-21-2019 at 05:17 PM.
Some sort of expansion wide threat. Like FFXIV!Jenova or something. The kind of thing that is the big threat across the whole expansion rather than just the first patch and is pretty much resolved.
A feature I'd like to see prior to a new expansion is a level sync for parties like XI had. Sometimes you're hanging out with someone of a lower level and it's gonna be hard for them to level outside of FATEs and dungeons because they're not getting any EXP.
Story wise, I'd love to see the garleans actually win something. So far it seems(to me at least) we've steamrolled them and they are supposed to be an all powerful empire. Either with us liberating a new province early on and having it crushing taken away from us or them taking back something we've already captured. Id also like to either explore the rest of higane (I think that's the name, the island with kugane/shirogane) or further inland of othard( maybe more au'ra tribes pls). But ya let the garleans win one so we feel less like a Mary Sue and let us feel hopeless to save people.
Well if their servers could handle it a mass seige event. I remember when AQ opened up on WoW and there was a global event to fight off the bugs. Could have different GC's focus on their battlements for the upcoming seige.
Wasn't hamlet defence in 1.0 like that?
From what I know about that and from statements from others, that would be a welcome change/return.
Not remotely. It was 8-man content, which quickly fixated into fairly controlled metas, depending on the Hamlet. The only one that felt truly interesting to me was the... Aleport, one, iirc, in La Nausea, because there were at least multiple distinct ways to handle it.
Quarrymill/Hystmill and the like, on the other hand, just turned into people crafting stuff in the background while a healer or two kept up NPCs until there was sufficient enmity for it to be worthwhile for the BLM to start blasting away, with another DPS, usually a Bard for the mass stun then on Rain of Death, supporting.
I definitely want the Garleans to win something BIG, and make the WOL feel powerless. Lemme get captured or something, likeFordolawas. Let the loaded gun WOL feel the feels all the powerless people do. :'(
Last edited by Valentine-R; 03-01-2018 at 12:04 AM.
Player
That was big H's purpose and it was one of the most groan-inducing cutscenes ever.
And does anyone remember the last time we got captured? By Amal'jaa, sent to our death before the Lord of the Inferno? Now that worked out well. Bonus points for allowing us to just go back to town at leisure from the 'cell'.
Ah yes, and then they put in Zenos to own us a couple times, only so we could own him harder later. At this point, I'd just wish they'd stop trying, we're bound to win, so it's cringe-worthy to give the NPCs these pity victories.
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