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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    I have a few ideas.

    1) Instanced Dojo.
    During prog for the latter phases of Ultima Weapon, my team started using Binding Coil Turn 4 as a practice area. This was possible because the whole arena is accessible without triggering combat, and its size was roughly analogous to Ultima's arena.

    Instanced Dojo is a suggestion that sort of expands on that. In an instance let us place dummies that can act out mechanics, dps checks, set markers, set timers, etc so players can put together practice stages for fights.

    2) Class Halls
    Like in WoW; have class halls with associated class campaigns and other reasons for it to be a possible player hub. Past that the real reason for its existence is to be a hub for players of the same job to congregate. The hope and intent is to stimulate conversation between players ingame and provide practice dummies for players to help each other improve.
    Back when I was assuming, late-Heavensward, that 4.x would be Ala Mhigo and 5.x would be Doma (and taking on more of a large-scale conquest aesthetic at that point), I had hoped that 5.x would bring the ability to create in-world instanced environments, sort of a mixture between GW2 housing, Pokemon's secret bases, and instanced PvP world seeds. I called the concept encampments. The idea was that an FC--or community of any sort, really--could craft, basically, their own training yards. Dummies set to particular health, placed on tracks with timed triggers to push them about. Automatons for tanking or kiting. Obstacles. Explosives. Whatever you want. Prep for raids. Prep for PvP. Teach people the coolest tricks about their jobs through, essentially, DM'ed environments (+ crafting).

    Maybe even go a step further later and allow the community to create "prism worlds", where you can step from the FC house or wherever the community had decided to place a/the shared entrance into a little slice of anywhere's environments, even adjusting from the original open world area you took a chunk out of, and adding new environmental mechanics.
    (2)
    Last edited by Shurrikhan; 10-07-2018 at 08:05 PM. Reason: typo

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    This is going to sound insane but, trick weapons like Monster Hunter's Charge Blade, Switch Axe, and Gunlance. Some jobs can equip specific trick weapons related to their role, i.e. WAR can equip both Charge Blade and Switch Axe while also being able to equip all 3 role weapons, PLD can only equip charge blade along with their standard Sword and Shield and can equip axes, and DRK can only equip the Switch Axe, greatswords, and axes. MCH can use use gunblades/lances and maybe turn their turrent into a second gun. BRD and NIN could probably use Bows that also double as twin swords, DRGs obviously get gunlances. Also RDM already have their rapier that doubles as a staff.
    (0)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    A rework of the cross role system to have more situational yet impactful passives. But nothing mandatory (like, no lucid dream/esuna /protect).

    These could include traits altering skill.
    For instance, a trait would refresh esuna upon death / grant u 50% total mp when being rezzed.
    Or one could be a healer self rez once a battle.

    Basically, things that would be situational, so that you could adapt them to your current progression or party. But there shouldn't be any clear winner.

    I would also like some job related way to specialize. Again, the choice should reflect player playstyle and shouldnt be obvious.
    (0)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    id remove the ability for gear to break
    it feels more like a burden at this point
    or let people repair gear in dungeons without dark matter needed
    (1)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duskane View Post
    id remove the ability for gear to break
    it feels more like a burden at this point
    or let people repair gear in dungeons without dark matter needed
    If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
    Lolwat.

    You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
    (0)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Lolwat.

    You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
    Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).

    Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).

    Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
    What else are you losing durability on?

    FATEs? Overworld hunting?

    What in the game outside of dungeons and raids has you killing monsters back to back (losing durability) or dying (losing durability) to such an extent where lowering Dungeon gil rewards -isn't- the obvious solution to losing the gil sink of repairs?

    Is it Eureka? Are people just raking in so much game generated gil in Eureka that not having to spend the paltry amount on repairs would just inflate prices so much?
    (2)

  9. #9
    Player
    colorbanditblk's Avatar
    Join Date
    Jul 2017
    Location
    Ul'dah
    Posts
    7
    Character
    Nik Mos
    World
    Exodus
    Main Class
    White Mage Lv 70
    I would love to see SE make massively multiplayer content that’s more broad and for everyone to enjoy instead of it being super specified. (e.g.: Eureka being made for ppl who like the “ye olden days of grinding”)
    (0)

  10. #10
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    They need to hire one guy and one girl to do the voices for all the NPC’s like Guild Wars 2.
    (0)

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