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  1. #91
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    id remove the ability for gear to break
    it feels more like a burden at this point
    or let people repair gear in dungeons without dark matter needed
    (1)

  2. #92
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duskane View Post
    id remove the ability for gear to break
    it feels more like a burden at this point
    or let people repair gear in dungeons without dark matter needed
    If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
    (0)

  3. #93
    Player
    colorbanditblk's Avatar
    Join Date
    Jul 2017
    Location
    Ul'dah
    Posts
    7
    Character
    Nik Mos
    World
    Exodus
    Main Class
    White Mage Lv 70
    I would love to see SE make massively multiplayer content that’s more broad and for everyone to enjoy instead of it being super specified. (e.g.: Eureka being made for ppl who like the “ye olden days of grinding”)
    (0)

  4. #94
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    They need to hire one guy and one girl to do the voices for all the NPC’s like Guild Wars 2.
    (0)

  5. #95
    Player
    colorbanditblk's Avatar
    Join Date
    Jul 2017
    Location
    Ul'dah
    Posts
    7
    Character
    Nik Mos
    World
    Exodus
    Main Class
    White Mage Lv 70
    Also I would really appreciate it if they could update the character creation and make it a lot more diverse options. Instead of us pretty much having the same faces.
    (0)

  6. #96
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    That actually looks far, far messier then what's already in the game. Half of those jobs seem really out of place or don't look like they have any real identity.

    Why are Black Mage, White Mage and Red Mage renamed?

    Do you even know Final Fantasy?

    Druid? Oh you're a WoWer.
    (1)

  7. #97
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    If this happened I would not want it to happen without the devs putting in another gil sink. Thats the entire reason your gear breaks, so that gil is removed from the game, and inflation doesn't happen (which is already done poorly enough).
    Lolwat.

    You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
    (0)

  8. #98
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    Lolwat.

    You can just reduce the end dungeon Gil reward by like, 30%, and the 'gil sink' cost removal is handled.
    Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).

    Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
    (0)

  9. #99
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    Thats not how a gilsink works. Its designed so that you have something to spend gil on so that it is removed from the economy. Lowering dungeon reward will remove opportunity to gain gil, and won't solve the problem of not having any way to remove it from the economy (of which there are currently 2: mending and teleporting).

    Like I said, it is already done poorly enough that you think it can be flat out removed anyway. What needs to happen is they make MORE things to spend gil on, not less.
    What else are you losing durability on?

    FATEs? Overworld hunting?

    What in the game outside of dungeons and raids has you killing monsters back to back (losing durability) or dying (losing durability) to such an extent where lowering Dungeon gil rewards -isn't- the obvious solution to losing the gil sink of repairs?

    Is it Eureka? Are people just raking in so much game generated gil in Eureka that not having to spend the paltry amount on repairs would just inflate prices so much?
    (2)

  10. #100
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,262
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kabooa View Post
    What else are you losing durability on?

    FATEs? Overworld hunting?

    What in the game outside of dungeons and raids has you killing monsters back to back (losing durability) or dying (losing durability) to such an extent where lowering Dungeon gil rewards -isn't- the obvious solution to losing the gil sink of repairs?

    Is it Eureka? Are people just raking in so much game generated gil in Eureka that not having to spend the paltry amount on repairs would just inflate prices so much?
    FATEs, Hunts, levequests (if you're still levelling or trying to fill the Challenge Log), Beast Tribe dailies, relic weapon quests... there's plenty of ways for gear to be degraded. And it should go without saying that instanced content accelerates the degradation rate, and especially if your character is KO'd (regardless if they are KO'd in instanced or open content, being KO'd degrades your gear even more, so if you're wiping over and over again, it's very easy to suddennly end up with badly worn gear.).

    Marathon running instanced duties over and over again with little break will definetely also wear your gear down to almost nothing rather quickly. Getting into the habit of repairing your gear at a mender regularly can avoid that though.

    And the reason for gear degredation is not just for it to be a gilsink (although that is definetely a major part of it). Gear degredation has been a part of the game since 1.0's launch, and it's main purpose was actually to provide a reason for Disciples of the Hand to exist - the idea was that SE expected you to level DotH classes to repair your own gear (and to switch to the required crafter class when you needed to do so), with npc menders being actually few and far between (and in 1.0 an npc mender would never repair it all the way to 100% condition, the best you could get was 99% - this changed in ARR though where npcs now repair all the way to 100%, but as in incentive to still repair your own gear you can double your gear's condition to 200% if you repair it yourself).

    It also serves as FFXIV's equivelant 'death penalty' to FFXI's 'lose EXP on death', as a means of increasing challenge (the thinking is that you only really have to be concerned about it if you're dying a lot, if you're not then it's not really a problem, at least theoretically.). Basically, "there's no such thing as a free lunch": the 'free lunch' in this regard is doing content without some cost to the character, whether it be gil, EXP or something else, everything in life has a cost, and whether you are willing to pay it.
    (0)
    Last edited by Enkidoh; 10-08-2018 at 09:20 AM.

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