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  1. #11
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Wayfinder3 View Post
    Functioning Heal and Chain Rez, Viable damage Buff to a best 5/8 members of your party, red mage has powerful utility no matter what you say, it's just limited in scope, it is the best dps for progression however it's a one trick pony. Having powerful but limited utility is NOT the same thing as having poor utility or none at all. red mage was not design around 4 man content, it's utility just translate there better than other jobs. Red mage doesn't have the best mp however lets look at the context. BLM has the best MP because it cannot run out, SMN has better MP control because majority of it's damage comes from ogcd usage where as rdm does more of it's damage on the gcd and even then it's not like the job is starving for it. Im an rdm main i've cleared almost every piece of content and i hardly ever run into serious mp issues.

    Having the worst MP doesn't mean it's necessarily bad, someone has to have the worst. 98% is worse than 100% but does that mean 98% is bad?

    Comparing RDM to BRD is not the same. RDM is balanced too much because of raise, BRD isn't balanced enough is the sole most broken job in the game. BRD is even more powerful then MCH, by a sizeable margin because of their utility.

    If you need to rely on RDM to heal the group is doomed to fail no matter what, same if both healers and more people manage to die at the same time and need to be ressed by a RDM, it has some niche utility when soloing or doing 4 men content but nothing else. You cant say that you need your group to be worthless to have utility. There was another class who happened to suffer the same issue, being super good at easy content while being garbage at harder ones: The 2.0 WAR and everyone knew what he needed love badly despite being able to not need healing at all with his HP gain skills on easy content until scaling showed up and warrior self healing no longer was able to compensate his weakness. Before 2.1 everyone was running double PLD and even on some dungeons keeping a WAR alive was a nightmare (Andapor Keep for example until the power creep arrived)

    RDM has 0 mp regen skills, thats right, you depend on slotting Lucid Dream to have extra mp, which makes RDM super weak if he/she dies while Lucid on cd, and even doing it perfectly you will eventually need external help with MP faster than any other magic dps. Also that both healing and ressing have high mp costs. 98% might be better than 100% but on this case is 100% and everyone else is 70-80% at worst on mp management...

    BRD is pretty balanced, having the most utility while dealing low damage (MCH has less utility but more damage and it has been buffed recently, so they want to enforce BRD: More utility than damage and MCH: More damage than utility). Its the RDM that sticks like a sore thumb having the lowest damage of all the dps despite having mediocre utility only.

    Honestly they could put RDM res on 60 seconds cd and 99.9% of the time you wouldnt notice the difference

    High End content was cleared first with DRK despite being on a garbastic spot compared with WAR and PLD because all jobs are designed to be viable on all content. Thing is, why bother with a viable job when you can get any other job and do more with less effort? You only do that if you really love that job and yet you would have to squeeze it much more than any other job to avoid being a burden to your group.

    Thats like saying "its viable to make a hole with a small toy showel, despite having a real one near to dig with" We are not speaking of small differences (there will always be better and worse jobs no matter what) but considerable ones...
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    Last edited by Bhearil; 05-27-2018 at 07:14 PM.