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  1. #11
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Without knowing the damage formula....
    we can only postulate the formulas
    There are so many possibilities.

    2 possibilities are:

    1. Here is my speculated example of the new Formula (Purely Hypothetical, numbers are completely arbitrary and do not directly relate to any in game stats)
    *disclaimer: Level May or may not play a part in the formula, however for the sake of this demonstration, lvl difference will be excluded*

    This is similar to FFXI, which had a ranged formula.. and a melee formula across all classes

    (Damage output + Attack) - (Def) = Delta(Att)
    Each value may have a modifier as well as a min/max attached to it

    (Str - Vit) = Delta(Str)
    Each value may have a modifier as well as a min/max attached to it

    the modifiers could even be (and by that I mean probably are) dependent on a dice roll (RNG)

    The damage you deal is then made up of some relationship between Delta(Att) and Delta(Str).
    For Example: Delta(Str) could define the range of possible damage values and Delta(Att) could determine where in that range the actual attack damage lands
    All physical damage would work like this for all classes that can do physical damage

    For Lancer, Str and Pie possibly modified by a random number would then apply a bonus to your Auto Attack

    2. the second possibility is that each class has a different damage formula Just like each weapon has a different damage formula in FFXII
    In this... the 2 stats represent more than just a bonus applied at the end. They are actually part of the initial formula

    For Instance your Str and Piety would check against the MOBs Vit....
    and your Damage output + attack would check against the MOBs Def

    It would make sense seeing that all melee classes have Str as one of their defining attributes
    (0)

  2. #12
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    The two attribute modifiers are purely for auto-attack. STR and DEX are still necessary for WSs. It's not complicated at all.
    (2)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Answa View Post
    The two attribute modifiers are purely for auto-attack. STR and DEX are still necessary for WSs. It's not complicated at all.
    You're wrong cause you are wrong /forum-logic /end thread
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

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