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  1. #1
    Player
    Sterling's Avatar
    Join Date
    Mar 2011
    Location
    limsa lominsa
    Posts
    72
    Character
    Grizzly Echo
    World
    Siren
    Main Class
    Samurai Lv 80

    DEF: regarding stats. in-game bug.

    I don't really want to get into detail as to why I do the same damage, and take hardly no notable extra damage on mobs of level 50 at Lv. 50 with gear off or on. Though I do have a question.

    regarding patch 1.20 there was information given,

    Strength
    - attack power
    - damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality
    - damage taken
    - enhancement magic potency
    - maximum HP
    - damage dealt by marauder arms

    Dexterity
    - Accuracy
    - Block Rate
    - Parry
    - Damage dealt by archer arms

    Intelligence
    - Attack magic potency
    - Damage dealt by puglist arms

    Mind
    - Healing magic potency
    - magic Accuracy
    - Damage dealt by gladiator, thaumaturge, and conjurer arms.

    Piety
    - magic evasion
    - enfeebing magic potency
    - Max MP
    - Damage dealt by archer, lancer, thaumaturge, and conjurer arms.



    in-game; under point allotment. If you scroll over the stats, it gives you a description of what each stat does. Where in the world did the Defs in the patch notes get "Damage dealt by archer, lancer, thm, con." tied in with Piety for example. It makes perfect sense to be STR & DEX.

    If I was a new player, playing a DAMAGE CLASS, and someone who doesn't read patch notes for example, I would very well read the description, the game gives under point allotment, and go with STR & DEX.

    which is wrong. the game or the patch notes? (all the stats not just piety)
    (3)

  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    it's wrong assuming they're wrong. Maybe they can implement better description ingame, but patch notes are right
    (1)

  3. #3
    Player
    Sterling's Avatar
    Join Date
    Mar 2011
    Location
    limsa lominsa
    Posts
    72
    Character
    Grizzly Echo
    World
    Siren
    Main Class
    Samurai Lv 80
    their both contradicting each other though is my point. If you point your mouse over the words in the point allotment and read what it says, its nothing what was listed in the patch notes, SO think about all those people who just put points where they normally would go, im just concerned there isnt enough information about this..
    (3)

  4. #4
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    None are wrong. It'd be an extra line of text in the help text. We all hate clutter, right?
    (0)

  5. #5
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sterling View Post
    I don't really want to get into detail as to why I do the same damage, and take hardly no notable extra damage on mobs of level 50 at Lv. 50 with gear off or on. Though I do have a question.
    Stopped reading.
    (1)

  6. #6
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sterling View Post
    I don't really want to get into detail as to why I do the same damage, and take hardly no notable extra damage on mobs of level 50 at Lv. 50 with gear off or on. Though I do have a question.

    regarding patch 1.20 there was information given,

    Strength
    - attack power
    - damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality
    - damage taken
    - enhancement magic potency
    - maximum HP
    - damage dealt by marauder arms

    Dexterity
    - Accuracy
    - Block Rate
    - Parry
    - Damage dealt by archer arms

    Intelligence
    - Attack magic potency
    - Damage dealt by puglist arms

    Mind
    - Healing magic potency
    - magic Accuracy
    - Damage dealt by gladiator, thaumaturge, and conjurer arms.

    Piety
    - magic evasion
    - enfeebing magic potency
    - Max MP
    - Damage dealt by archer, lancer, thaumaturge, and conjurer arms.



    in-game; under point allotment. If you scroll over the stats, it gives you a description of what each stat does. Where in the world did the Defs in the patch notes get "Damage dealt by archer, lancer, thm, con." tied in with Piety for example. It makes perfect sense to be STR & DEX.

    If I was a new player, playing a DAMAGE CLASS, and someone who doesn't read patch notes for example, I would very well read the description, the game gives under point allotment, and go with STR & DEX.

    which is wrong. the game or the patch notes? (all the stats not just piety)
    and? You would still be right, you would go STR/DEX for a DD class
    (0)

  7. #7
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kailea_Nagisa View Post
    and? You would still be right, you would go STR/DEX for a DD class

    PIE is used to modify damage of LNC and ARC.
    INT for PUG.


    EDIT: Getting my thoughts out. Why does Piety affect how well you use a lance or bow? I mean, inb4realisminfinalfantasy but how on earth does that make any sense?

    INT for PUG is somewhat understandable seeing as it's sort of physical DD that deals elemental damage, but its not like anyone even uses PUG.
    (0)
    Last edited by Rau; 01-24-2012 at 07:45 AM.

  8. #8
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    dragoon have breath attacks. That's your PIE
    (0)

  9. #9
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rau View Post
    PIE is used to modify damage of LNC and ARC.
    INT for PUG.


    EDIT: Getting my thoughts out. Why does Piety affect how well you use a lance or bow? I mean, inb4realisminfinalfantasy but how on earth does that make any sense?
    but so does STR, it is saying that you can place points in both. for instance....

    if I had just a strait up GLA, I would be doing STR/DEX/VIT
    but if I wanted a CON/GLA (or basis for Paladin), I would be placing points in STR/DEX/VIT/MND
    now that mind would still be giving me damage + so the fewer points I have in STR wont matter.

    Now even without said info I would have done the same, STR/DEX for the DD part of GLA, and VIT/MND for the Paladin part
    (0)

  10. #10
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I think something like this will just end up biting the developers in the ass when your typical MMO player who doesnt go into depth on things, ya know the guy who wants to buy a mmo, play it to have FUN and not bore themselfs down with statistics/maths/facts and will just go with what makes sense "i want to hit harder, aka more strength", which would be wrong.

    I think it should be simplistic, but some suck into this illusion of diversity.
    (0)

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